March 29, 2008
Managers Need to Become Innovation Coaches

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The root of the word "manager" comes from the same root as the words "manipulate" and "maneuver", meaning to "adapt or change something to suit one's purpose".

Although these words may carry a pejorative meaning for some of us, there is nothing inherently wrong with them. Indeed, into each life a little manipulation and maneuvering must fall. For example, if the door to your office gets stuck, a handyman might need to manipulate it to get it working again. If there is a log jam at the elevator, you might decide to maneuver around the crowd and take the stairs. No problem there.

However, there is another kind of manipulation and maneuvering that is a problem -- when managers use their position to bend subordinates to their will. While short-term gains may result, in the end the heart is taken out of people. Your staff may become good soldiers, but they will lose something far more important in the process -- their ability to think for themselves. General George Patton said it best, "Never tell people how to do things. Tell them what to do and they will surprise you with their ingenuity."

Unfortunately, ingenuity in many corporations has gone the way of the hula-hoop. "Intellectual capital" is the name of the game these days -- and it is the enlightened manager's duty to learn how to play. Only those companies will succeed whose people are empowered to think for themselves and respond creatively to the myriad of changes going on all around them.

Simply put, managers must make the shift from manipulators to manifesters. They must learn how to coach their people into increasingly higher states of creative thinking and creative doing. They must realize that the root of their organization's problem is not the economy, not cycle time, not strategy or outsourcing, but their own inability to tap into the power of their workforce's innate creativity.

Where does this empowerment start? First, by recognizing what power is: "the ability to do or act". And second, by realizing that power is intimately connected to ideas. Clearly, one's ability to "do or act" depends on there being something worth doing or acting upon. What is an idea? Where does it come from? And how can a manager increase the chances of a good one showing up?

Most managers, unfortunately, perceive new ideas as problems -- especially if the ideas are not their own. Bottom line, they don't pay enough attention to the ideas of the people around them. They say they want to innovate. They say they want "their people" to do something different. But they do precious little to support their subordinates in their efforts to do so. They foist their ideas on others and can't figure out why things aren't happening faster.

That's not how change happens. If people are only acting out somebody else's ideas, it's only a matter of time before they feel discounted, disempowered and... well...just plain dissed. People are more than hired hands; they are hired minds and hearts, as well.

Let's start with the basics.

Everything you see around you began as an idea. The computer. The stapler. The paperclip, the microchip and the chocolate chip. All of these began as an idea within someone's fevered imagination. The originators of these ideas were on fire. Did they have to be "managed?" No way. In fact, if they had a manager, he or she would have done well to get out of the way.

If you want to empower people, honor their ideas. Give them room to challenge the status quo. Give them room to move -- and, by extension, move mountains. Why? Because people identify most with their ideas. "I think therefore, I am" is their motto. People feel good when they're encouraged to originate and develop ideas. It gives their work meaning, makes it their own, and intrinsically motivates.

Who has the power in an organization? The people who are allowed to think for themselves and then act on their ideas! Who doesn't have power? The people who have to continually check-in with others.

Think about it. The arrival of a new idea is typically accompanied by a wonderful feeling of upliftment and excitement -- even intoxication. It's inspiring to have a new idea, to intuit a new way of getting the job done. Not only does this new idea have the potential to bring value to the company, it temporarily frees the idea originator from their normal habits of thinking. A sixth sense takes over, releasing the individual from the gravity of status quo thinking.

In this mindset, the idea originator is transported to a more expansive realm of possibility. All bets are off. The sky's the limit. All assumptions are seen for what they are -- limited beliefs with a history, but no future.

If you are a manager, you want people in this state of mind. It is not a problem. It is not the shirking of responsibility. It is not a waste of time. On the contrary, it's the first indicator that you are establishing a company culture that is conducive to innovation.

This is not to say, of course, that you have to fund every idea that comes your way. On some level, ideas are a dime a dozen -- and only a handful of them are ever going to amount to much. But if you treat all ideas as if they are worthless, you will never find the priceless ones. Creativity, you see, is often a numbers game. Einstein had plenty of bogus theories. Mozart wrote some crap. But they continued being prolific. And it was precisely this self-generating spirit of creation, which enabled them to access the good stuff.

You, as a manager, want to increase the number of new ideas being pitched to you. It's that simple. You want to create an environment where new ideas are popping all the time. If you do, old problems and ineffective ways of doing things will begin dissolving. This is the hallmark of an empowered organization -- a place where everyone is encouraged and empowered to think creatively. Within this kind of environment managers become coaches, not gatekeepers.

"Coaching", of course, has been widely written about and there are many fine books on the subject. What hasn't been written about very much is how to become an "innovation coach" -- how to create the kind of environment that elicits the hidden genius of the people around you. It's one thing to tell people "you want their ideas", it's quite another to create the kind of environment that makes this rhetoric real.

Creativity cannot be legislated. It cannot be sustained by mission statements and pep talks. What needs to happen is you, as a manager, need to change the way you relate to people. Each encounter you have with another in the workplace needs to quicken the likelihood that their unexpressed ideas will get a fair hearing -- enabling a far greater percentage of them to eventually take root.

How does a manager do this?

First off, by expressing a lot of positive regard. Get interested! Pay attention! Be present to the moment! This is not so much a technique as it is a state of mind. Simply put, if your head is always filled with your own thoughts and ideas, there won't be any room left to entertain the thoughts and ideas of others. It's a law of physics. Two things cannot occupy the same place at the same time.

Here's an example: Let's say someone comes up to you in the middle of the day and says something like, "I have this great idea for a new product that will generate over $200 million for our company."

The first thing you need to do is realize the opportunity you have. An idea is about to be shared, one that may herald a breakthrough or, at the very least, solve a problem, capitalize on an opportunity, or make your life easier. Your willingness to sit up and take notice needs to be just as strong as if a customer were to call and complain. If possible, drop what you're doing, focus all of your attention on the idea generator, take a deep breath, and begin a series of questions that demonstrate your interest. If you cannot drop what you are doing, schedule some time -- as soon as possible -- for the idea originator to pitch you.

And whether the pitch is now or later, your response -- in the form of exploratory questions -- needs to be as genuine as possible. Consider some of the following openers:

* "That sounds interesting. Can you tell me more?"
* "What excites you the most about this idea?"
* "What is the essence of your idea - the core principle?"
* "How do you imagine your idea will benefit others?"
* "In what ways does your idea fit with our strategic vision?"
* "What information do you still need?"
* "Who are your likely collaborators?"
* "Is there anything similar to your idea on the market?
* "What support do you need from me?"
* "What is your next step?"

Basically, you want the idea originator to talk about their idea as much as possible in this moment of truth. An idea needs to first take form in order to take root, and one of the best ways of doing this is to encourage the idea originator to talk about it -- even if their idea is not yet fully developed. The telling of the idea, in fact, is not unlike someone telling you their dream. The telling helps the dreamer flesh out the details of what they imagined and the subsequent hearing of it firmly installs it in their memory -- and yours -- so the idea does not fade quite as quickly.

Most of us, however, are so wrapped up in our own ideas that we rarely take the time to listen to others. Your subordinates know this and, consequently, rarely share their ideas with you. But it doesn't have to be this way. And it won't necessarily require a lot of time on your part. Some time, yes. But not as much as you might think.

Bottom line, the time it takes you to listen to the ideas of others is not only worth it -- the success of your enterprise depends on it. Choose not to listen and you will end up frantically spending a lot more time down the road asking people for their ideas about how to save your business from imminent collapse. By that time, however, it will be too late. Your workforce will have already tuned you out.

Posted by Mitch Ditkoff at 07:14 AM | Comments (0)

March 17, 2008
Are You an Idea Addict?

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There are lots of things in this world that people get addicted to: alcohol, nicotine, heroin, sex, and Blackberries just to name a few. But perhaps the biggest addiction, one that often flies in under the radar, is the addiction to OUR OWN IDEAS.

Here's how it works: We think something up. We feel a buzz. We embrace the idea. We think about it some more. We tweak it, we name it, we pitch it, and POOF, the addiction begins.

At first, like most habits, it's subtle, harmless, a seemingly casual pursuit with a thousand positive side effects: increased energy, renewed focus, a feeling of well-being, a heightened sense of awareness.

Like wow, man.

First we have the idea. But then the idea has us.

We think about it in the shower. We think about it in the car. We think about it when we don't want to think about it. We even dream about it. Soon we want EVERYONE to know about our idea. We want them to feel the buzz. We want them to nod in agreement. We want them to recognize just how pure our fixation is.

If this is where it ended, it wouldn't be that big a deal. If this is where it ended, I wouldn't be calling it an addiction. Maybe I'd be calling it an "inspiration," or a "commitment" or a "visitation from the Muse." But it doesn't end here. It goes on and on and on and on -- and often, to our own detriment.

If you have a business, of course, you WANT to conjure up cool ideas that turn you on. That's a good thing. But if you cling to ideas just because they're YOURS, or just because they are FAMILIAR, or just because you've invested major amounts of TIME in them, then it's definitely time to rethink where you're coming from.

It may even be time to get help.

The story behind the creation of the iPhone is a good example of what I'm talking about. Steve Jobs and his Apple team had to face the music and back off their own addiction to what they had created in order to create something even greater. Here's what Steve had to say about the matter...

"There always seems to come a moment (when what you're doing) is not quite working. Take the iPhone. We had a different enclosure design for the iPhone until way too close to the introduction to ever change it. And I came in one morning, and I said 'I just don't love this. I can't convince myself to fall in love with this. And this is the most important product we've ever done.'

"So we pushed the reset button. We went through all the zillions of models we made and ideas we'd had... It was hell because we had to go to the team and say, 'All the work you've done for the last year, we're going to have to throw it away and start over, and we're going to have to work twice as hard now because we don't have enough time.'

"And you know what everybody said, 'Sign us up.'

That happens more than you think because this is not just engineering and science. There is art, too. Sometimes when you're in the middle of one of these crises, you're not sure you're going to make it to the other end. But we've always made it, and so we have a certain degree of confidence, although sometimes you wonder."

Fortune Magazine (p. 72), March 17, 2008

Posted by Mitch Ditkoff at 08:20 PM | Comments (1)

March 10, 2008
Google: Huge Idea, Simple Insight

In the spirit of picking a veteran player to throw out the first pitch at a game, I'll quote the title of a blog post at Search Engine Watch to remark that, "Discovery's Science Channel Has Good New Series On (the) Internet."

Download: The True Story of the Internet, by former editor and writer for Wired, John Heileman, "is no softball show.. . the series gives it to you 'warts and all' and does not hold back the punches on how things have developed so far. The last show I watched discussed the development of search, and told how Excite turned down the chance to buy Google for a million dollars."the famed Oogle logo

The Discovery Channel's page says, "From the founders of eBay, Yahoo, Amazon, Netscape, Google and many others, we hear amazing stories of how, in ten short years, the Internet took over our lives. The style of the story-telling is up close and personal.. . with first-hand testimony from the people that matter."

I've been along for the ride and was very familiar with the story's timelines, but of course here you get to hear about it from the principals, and in their own words. There's always so much more to any story, and this one's very well told.

I also was watching that episode on search, one of four. To me, the most arresting observation was that while the original, breakthrough idea at the root of Google's effectiveness and success came from a programmer, cofounder Larry Page, it was a very simple thought. Page was not crouched over a keyboard or remembering any computer code in order to come up with this construct.

The billion-dollar insight was just this: that a link to a site from another is like a vote for that destination. The more sites link to yours (and the more linked-to their sites are), the better yours must be.

So the most useful search engine will give its results from the sites where the most people look for information or connections on that subject, the ones which the most visitors have "voted for with their feet," or in this case, their eyeballs. (Adwords, the next step in Google's still-astronomical success, was someone else's brainstorm, but they eventually settled. Fascinating story.)

I was working at AltaVista, though on the biz dev/marketing side in Mass., when Google first surfaced. At the time AltaVista was the standard in search, coming from R&D and its creation at their research office in Palo Alto, and put up on the Web as a free demo in the research-lab spirit of, "look at this cool thing we've got!"

But it quickly became evident that Google had a better solution: I remember my friend Don Bradley, AV's genial spokesguy, showing how when you typed "Cadillac" as a search query there, cadillac.com came up first(!). AltaVista had not yet attained that level of algorhythmic hipness (or you might simply say, usefulness), and didn't get it in time to catch the strong updraft from the explosion of online searching that swept Google to its current exalted position.

Technical insight and chops aside, Google, with two guys, the garage, and a VC or two, had the little-guy's advantage of quick response and manuverability. AltaVista, on the other hand, was then a sort of semi-autonomous division of Digital, aka DEC, and still had to get around a dozen people to agree on any action.

(I'd say, in the words of this earlier post here of Mitch's, such a company should "Create In-House Start Ups," but in this case they had started to spin off AV from Digital. The senior board changed directions, though, as they set their sights on eventually selling the whole company, which had been founded by Ken Olsen, a great innovator of his generation.)

On March 15th, The Discovery Channel is beginning a cable run of one of the four one-hour episodes each week. Schedule

Video clips of the show on Science Channel

Posted by Bill Ross at 08:15 PM | Comments (0)

March 04, 2008
Forget About the Box, Get Out of the Cave!

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See the caveman to your left? That's Og. He's the protagonist of my new book, Awake at the Wheel: Getting Your Great Ideas Rolling (in an uphill world). The word "protagonist" is not in Og's vocabulary. Never was, never will be. Even I don't use the word "protagonist" all that much -- though I have used it three times in this paragraph.

Hmmm... That's pretty odd.

Then again, the experience of inventing the wheel was pretty odd, too. Which is what Og did. 24,000 years ago. Long before Game Boy, i-Pod, or Starbucks. And yes, long before the Mesopotamians -- the people who usually get all the credit for the wheel -- some 20,300 years after my main man, Og.

(Hey, when was the last time you used the word "Mesopotamian?" That's another word not in Og's vocabulary.)

Actually, Og didn't need a big vocabulary. He had something else going for him: Neanderthalic genius. Stone age brilliance. Originality. Og, you see, was the first innovator. Intrinsically motivated, he was. Fascinated. Inspired. Mojo-driven. And while he was not without imperfections, he needed no attaboys, cash awards, or stock options to follow his muse.


Back in Og's time, when men were men, and stones were stones, even the idea of an idea was unthinkable. And yet... somehow, he had one -- an IDEA, that is -- and not just your dime a dozen variety. Nope. A GREAT idea, a BIG idea, or what I like to call an "out of the cave" idea: The wheel.

Ah... but I go on too long. If Og were here, he'd be frowning by now, shrugging his stooped shoulders, wondering in his delightfully pre-verbal way what other new ideas and discoveries awaited his wonderfully hairy touch.

Want to order the book now? (Og gets 10% of every sale). Go ahead. Help him put bear meat on the table.

Posted by Mitch Ditkoff at 11:37 AM | Comments (0)

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