January 30, 2010
Get Deeply In Touch With the Passion to Create!

If you want to CREATE something extraordinary, you're going to need some of the spirit that Dean Schambach exudes. When the true force of creativity is burning bright in every cell of your body, all the rest will follow. Hats off to David McDonald, Woodstock filmmaker, for this pearl of brilliance.

More Dean
More David

Posted by Mitch Ditkoff at 09:48 AM | Comments (2)

November 23, 2009
The Good Thing About Bad Ideas

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One of the inevitable things you will hear at a brainstorming session is "there are no bad ideas." Well, guess what? There are plenty of bad ideas. Nazism, for instance. Arena football. Bow ties.

What well-meaning "keep hope alive" brainstorming aficionados really mean is this: Even bad ideas can lead to good ideas if the idea originators are committed enough to extract the meaning from the "bad."

Do you think that War and Peace was written in one sitting? No way. There were plenty of earlier drafts that were horrid, but eventually led to the final outcome.

The key for aspiring innovators? To find the value in what seems to be a "bad idea" and then use that extracted value as a catalyst for further exploration. The following technique, excerpted from Awake at the Wheel, shows you how...

HOW IT WORKS:

1. Bring a challenge, question, or problem to mind.
2. Conjure up a really bad idea in response to it.
3. Tell another person about your bad idea.
4. The other person thinks of something redeemable about your bad idea -- and tells you what it is.
5. Using this redeemable essence as a catalyst, the two of you brainstorm new possibilities.

Posted by Mitch Ditkoff at 06:59 AM | Comments (4)

September 27, 2009
The Passion to Innovate

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Innovation is a big fat generic concept in most corporations -- like life on other planets or ending the war in Iraq.

Unless the individuals within a given organization have a genuine sense of urgency, personal ownership, and an authentic passion for innovation, nothing much will happen.

Innovation begins within the mind of each person. Corporate initiatives that fail to awaken the basic human instinct to innovate are doomed, no matter how many pep talks, tote bags, or t-shirts proliferate.

For me, as an innovation consultant, it is clear that the short amount of time I have with my clients needs to be devoted to awakening the passion to innovate.

Tools, techniques, theory, data, models, bibliographies, business cases, best practices, and the fabulous muffins served on breaks are all fine, but it is the passion to innovate that is the real driver of success.

No passion, no innovation. Plain and simple.

Unfortunately, most organizations squash passion. This is why start-ups have a much easier time innovating than Fortune 500 companies. And that's why savvy Fortune 500 companies recreate the feeling of start-uppiness whenever they can.

The best thing any consultant can do when working with an organization is to hold up a mirror and ask their clients what they see.

Are they modeling what it means to be innovative? Or are they asking other people to do what they themselves have not done?

Posted by Mitch Ditkoff at 01:17 AM | Comments (0)

September 10, 2009
10 Ways to Help Left Brainers Tap Into the Best of Their Creativity

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If your job requires you to lead meetings, brainstorming sessions, or problem solving gatherings of any kind, chances are good that most of the people you come in contact with are left-brain dominant: analytical, logical, linear folks with a passion for results and a gnawing fear that the meeting you are about to lead will end with a rousing chorus of kumbaya.

Not exactly the kind of mindset conducive to breakthrough thinking.

Do not lose heart, oh facilitators of the creative process. Even if you find yourself in a room full of 10,000 left brainers, there are tons of ways to work with this mindset in service to bringing out the very best of the group's collective genius.

Click below for ten tips...

1. Diffuse the fear of ambiguity by continually clarifying the process
Most left-brain-dominant people hate open-ended processes and anything that smacks of ambiguity. Next time you find yourself leading a creative thinking session, make it a point to give participants, early is the session, a mental map of the process you'll be using. Explain that the session will consist of two key elements: divergent thinking and convergent thinking.

In the divergent segment, you will be helping people consider non-traditional approaches and ideas. In the convergent segment, you will be helping people analyze, evaluate, and select from the multiplicity of ideas and solutions they have generated. If participants are going to get uneasy, it will happen during the divergent segment. Your task? Periodically remind them of where they are in the process. "Here's our objective," you might say. "Here's where we've been. Here's where we are. And here's we're going. Any questions?"

2. Get people talking about AHAS! they've had in their own lives
No matter how risk averse or analytical people in your sessions may be, it's likely that all of them -- at some time or another -- have had a really great idea. "Creativity" really isn't all that foreign to them (although they may think it is). All you need to do to get them in touch with that part of themselves is help them recall a moment in their lives when they were operating at a high level of creativity.

Get them talking about how it felt, what were the conditions, and what preceded the breakthrough. You'll be amazed at the stories you'll hear and how willing everyone will be, after that, to really stretch out.

3. Identify (and transform) limiting assumptions
One of the biggest obstacles to creativity is the assumption-making part of our brain -- the part that is forever drawing lines in the sand -- the part that is ruled by the past. Most people are not aware of the assumptions they have -- in the same way that most drivers are not aware of the blind spot in their mirror.

If you want people to be optimally creative, it is imperative that you find a way to help them identify their limiting assumptions about the challenge they are brainstorming. "Awareness cures," explains psychologist Fritz Perls. But DON'T get caught in a lengthy discussion about the collective limiting assumptions of the group. This is often just another way that left-brain dominant participants will default to analyzing and debating.

Instead, lead a process that will help participants identify and explore their limiting assumptions. Then, time allowing, help them transform each of these limiting assumptions into open-ended "How can we?" questions for brainstorming.

4. Encourage idea fluency
Dr. Linus Pauling, one of the most influential chemists of the 20th century, was once asked, "How do you get a good idea?" His response? "The best way to get a good idea is to get lots of ideas and throw the bad ones away."

That's why "Go for a quantity of ideas" is the first rule of brainstorming. You want to encourage people, early and often, to go for quantity. This will short circuit participants' perfectionistic, self-censoring tendencies -- two behaviors that are certain death to creativity.

5. Invite humor

The right use of humor is a great way to help people tap into their right brains. Indeed, "haha" and "aha" are closely related. Both are the result of surprise or discontinuity. You laugh when your expectations are confronted in a delightful way.

Please note, however, that your use of humor must not be demeaning to anyone in the room. Freud explained that every "joke" has a victim and is used by the teller to gain advantage over the victim -- a way to affirm power. And when a group finds itself in the realm of power (and the yielding of power), it will undoubtedly end up in left brain territory.

You don't want to feed that beast.

Instead, set the tone by telling a victimless joke or two, or by your own self-deprecating humor. But even more important than "joke telling" is to allow and encourage a free flowing sense of playfulness.

6. Do the right brain/ left brain two-step
Brainstorming for 3, 4 or 5 hours in a row is unusually exhausting, resulting in the "diminishing returns" syndrome. Creative thinking, like life itself, follows natural laws. Day is followed by night, winter by spring, inbreath by outbreath.

That's why the design of your creative thinking session needs to alternate between the cerebral and the kinesthetic -- between brainstorming and some kind of hands-on, experiential activity. By doing this two-step, participants will stay refreshed and engaged.

7. Periodically mention that chaos precedes creative breakthroughs
Left-brained, logical people are rarely comfortable with ambiguity, chaos and the unknown. It seems messy. Disorganized. Downright unprofessional. Indeed, much of the Six Sigma work being done in corporations these days is to reduce variability and increase predictability.

Paradox alert!

If you want to get really creative, you will need to increase variability and help participants get more "out of control." Picasso said it best, "The act of creation is first of all an act of destruction." Tom Peters said it second best, "Innovation is a messy business."

So, when you sense that your session is filled with ambiguity-phobic people, remember to mention how it's normal for ambiguity to precede a creative breakthrough. You may even want to mention how you will be purposefully infusing the session with moments of ambiguity, just to prime the creative pump.

8. Establish criteria for evaluation
The reason why ideas are usually considered a dime a dozen is because most people are unclear about their process for identifying the priceless ones. That's why a lot of brainstorming sessions are frustrating. Tons of possibilities are generated, but there is no clear path for winnowing and choosing.

Let's assume, for example, that the session you facilitate generates 100 powerful, new ideas. Do you have a process for helping participants pare the 100 down to a manageable few? If not, you need one. Ideally, the criteria for selecting ideas will be clarified before the session and introduced to participants early in the session.

Please note that there is some debate amongst brainstorm mavens as to when to offer the criteria. Some say this should happen at the beginning of the session (to help assuage the left brain need for logic and boundaries). Others suggest delaying the identification of criteria until just before the idea evaluation process. Either way will work. Your call.

9. Be a referee when you have to
No matter how many ground rules you mention about "suspending judgment" or "delaying evaluation," you are going to have some heavy hitters in the room just waiting for a moment to doubt your approach or "the process."

Indeed, one of the favorite (often unconscious) strategies of some left-brainers is to debate and question the facilitator every step of the way. While you want to honor their concerns and right to speak their truth, you also want to hold the bar high for the intention behind the brainstorming session -- and that is to challenge the status quo, entertain the new, and create space for imaginations to roam.

Don't be afraid to be firm with participants who want to control the session. At the very least, ask them to suspend their need for "convergence" (i.e. evaluation, judgment, decision making) to the end of the session when there will be plenty of time to exercise that very important muscle.

10. Consult with the tough people on the breaks
Every once in a while, a really opinionated person shows up in a session -- someone who is probably very smart, extremely competent, experienced, with a big BS detector, and just enough arrogance to make you feel uncomfortable. These people can really affect the group, especially if they hold positions of power in the organization.

In the best of all worlds, these people would always be on your side. They won't be. Be careful about playing to these people in a neurotic attempt to get their approval. You won't get it. But DO seek them out on breaks and engage them. Get them talking. Pay attention. See if you can pick up any useful feedback or clues about revising your agenda or approach.

Even though you wouldn't necessarily choose to be trapped on a desert island with them, these folks may turn out to be a huge blessing for you -- because they are carriers of a particular sensibility that needs to be honored. More than likely, some of the other people in the room are feeling the same thing, but have been too polite to show their true colors. So, don't be afraid of these people. They can be a very valuable resource.

* Excerpted from 32 Ways of Working with the Left Brain, part of Idea Champions' Platinum Innovation Kit

Posted by Mitch Ditkoff at 10:43 PM | Comments (2)

August 14, 2009
What Do You Need to Remember?

Poetry, like looking up at the moon instead of down at a Blackberry, is all too rare these days. We need more poetry! We need more poets! We need more business people willing to express their "softer" side on the job -- especially if they want to raise the bar for creativity and bold new ideas. We also need more YouTube videos like this one featuring the delightful words of Poet Laureate Billy Collins. Go, Billy, go!

Posted by Mitch Ditkoff at 02:10 AM | Comments (1)

June 28, 2009
100 Simple, Low-Cost, Soulful Ways to Be More Creative on the Job

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Have you ever noticed America's strange fascination with lists? Cruise any supermarket magazine rack and you will invariably notice some version of the following:

"5 Ways to Find Your Soul Mate"
"10 Ways to Profit from the Recession"
"50 Ways to Retire Before 40"
"The 100 Best Companies to Work For"

For years I ignored this phenomenon. Then I mocked it. But the more I thought about it, the more it made sense. Perfect sense.

Lists simplify.
Lists cut to the chase.
Lists help people make sense of the world.

And so, in honor of America's love of lists, here is my time-tested, easy-to-read, highly compelling, list of 100 Ways to Be More Creative on the Job.

1. Find the most creative people at work and ask for their ideas.
2. Brainstorm daily with a co-worker.
3. Tape record your ideas on your commute to and from work.
4. Present your biggest challenge to a child.
5. Take your team off-site for a day.
6. Listen more carefully to your inner muse.
7. Play music in your office.
8. Go for a daily brainstorming walk.
9. Ask someone to collaborate with you on your favorite project.
10. Exercise during your lunch break.
11. Turn on a radio at random times and listen for a "message."
12. Invite your customers and vendors to brainstorming sessions.
13. Think of five other ways to define your challenge.
14. Assign a "fun fairy" to each of your meetings.
15. Reward yourself, in specific ways, for small successes.
16. Introduce odd catalysts into your daily routine.
17. Get out of the office more regularly
18. Play with fun toys in your office whenever you get stuck.
19. Take more naps.
20. Take the train, instead of driving to work.
21. Work in cafes.
22. Transform your assumptions into "How can I?" questions.
23. Write down as many ideas as you can think of in five minutes
24. Redesign your office.
25. Take regular daydreaming breaks.
26. Dissolve turf boundaries.
27. Initiate cross-functional brainstorming sessions.
28. Arrive earlier to the office than anyone else.
29. Turn a conference room into an upbeat "think tank" room.
30. Read odd books -- having nothing to do with your work.
31. Block off time on your calendar for creative thinking.
32. Take a shower in the middle of the day.
33. Keep an idea notebook at your desk or in your briefcase.
34. Decorate your office with inspiring quotes and images.
35. Create a headline of the future and the story behind it.
36. Choose to be more creative.
37. Recall a time in your life when you were very creative. Feel it.
38. Wander around a bookstore while thinking about a challenge.
39. Trust your instincts more.
40. Immerse yourself in your most exciting project.
41. Open a magazine and free associate off of a word or image.
42. Write down your ideas when you first wake up in the morning.
43. Ask yourself what the simplest solution is.
44. Get fast feedback from people you trust.
45. Conduct more experiments.
45. Ask yourself what the market wants or needs.
46. Ask "What's the worst thing that could happen if I fail?"
47. Pilot your idea, even if it's not completely ready.
48. Work "in the cracks" -- small bursts of creative energy.
49. Incubate (sleep on it).
50. Test existing boundaries -- and then test them again.
51. Schedule time with the smartest people at work.
52. Visit your customers more frequently.
53. Benchmark your competitors -- then adapt their successes.
54. Enroll your boss or peers in your most fascinating project.
55. Imagine you already know the answer. What would it be?
56. Create ground rules with your team that foster new thinking.
57. Ask stupid questions. Then ask some more.
58. Challenge everything you do.
59. Give yourself a deadline -- and stick to it
60. Look for three alternatives to every solution you originate.
61. Write your ideas in a notebook and review them regularly.
62. Make connections between seemingly disconnected things.
63. Use creative thinking techniques.
64. Play with the Free the Genie cards.
65 Use similes and metaphors when describing your ideas.
66. Have more fun. Be sillier than usual.
67. Ask "How can I accomplish my goal in half the time?"
68. Take a break when you are stuck on a problem.
69. Think how your biggest hero might approach your challenge.
70. Declare Friday afternoons a "no-email zone."
71. Ask five people how they would improve your idea.
72. Create a wall of images that inspires you.
73. Do more of what already helps you be creative off the job.
74. Laugh more, worry less.
75. Remember your dreams -- then write them down.
76. Ask impossible questions.
77. Eliminate all unnecessary bureaucracy and admin tasks.
78. Create a compelling vision of what you want to accomplish.
79. Work on hottest project every day, even if only 5 minutes.
80. Do whatever is necessary to create a sense of urgency.
81. Go for a walk anytime you're stuck.
82. Meditate or do relaxation exercises.
83. Take more breaks.
84. Go out for lunch with your team more often.
85. Eat lunch with a different person each day.
86. Ask for forgiveness, not permission.
87. Invite an outside facilitator to lead a brainstorming session.
88. Take more risks outside of the office (i.e. surf, ski, box etc.)
89. Ask for help when you need it.
90. Know that it is possible to make a difference.
91. Find a mentor.
92. Acknowledge all your successes at the end of each day.
93. Create an "idea piggy bank" and make deposits daily.
94. Have shorter meetings.
95. Try the techniques in Awake at the Wheel
96. Don't listen to or watch the news for 24 hours.
97. Make drawings of your ideas.
98. Bring your project or challenge to mind before going to bed.
99. Divide your idea into component parts. Then rethink each part.
100. Post this list near your desk and read it daily.


NOTE: If your favorite way to be more creative on the job is not included on the above list, you may want to enter Idea Champions' First Annual 100 Ways to Be More Creative on the Job contest by clicking on the comment link below.

Prizes will be awarded in the following FIVE categories:

1. Most Intriguing Suggestion
2. Funniest
3. Most Likely to Start a Revolution
4. Wished We Thought of It First
5. Biggest Bang for the Buck

KIND ACKNOWLEDGMENTS TO: Anne Howe, David Beath, Jim Aubele, Gary Kvistad, Howard Moody, Farrell Reynolds, Hector Cruz Rosa, Jill Peckinpaugh, and Marcy Turkington for their wonderful suggestions.

Posted by Mitch Ditkoff at 01:16 AM | Comments (5)

May 04, 2009
YOU ARE WHAT YOU DRINK: 101 CreativiTeas for Aspiring Innovators

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Some people say you are what you eat. Others, more cerebrally inclined, say you are what you think. I would like to propose yet another possibility -- you are what you drink.

And so, in this slightly tongue-in-cheek spirit, I offer you a selection of 101 exotic teas from around the world.

Each one has been formulated to stimulate the specific, inner quality you need more of in order to be a more effective innovator on-the-job.

Your task? To choose three teas, from the list below, whose qualities you most need to imbibe -- then brainstorm ways in which you can bring more of these qualities into your life.

1. Opening Up to PossibiliTea
2. Easy Going FlexibiliTea
3. Gandhi-like HumiliTea
4. Well-timed AdaptabiliTea
5. Taking Care of Details Amidst InfiniTea
6. Loosey Goosey ManeuverabiliTea
7. Acceptance of MortaliTea
8. Total QualiTea
9. Beyond MoraliTea

10. An Occasional Dose of RealiTea
11. Following Your Passion With ImpuniTea
12. Balancing PolariTea
13. InterdimensionaliTea
14. Flashes of NonsensicaliTea
15. Unfettered CreativiTea
16. Appreciation of DiversiTea
17. Tuning in to SynchroniciTea
18. OriginaliTea
19. UnconventionaliTea

20. Old Fashioned PracticaliTea
21. CuriosiTea
22. Celebration of IndividualiTea
23. A Deeper Sense of InevitabiliTea
24. Letting Go of FutiliTea
25. A Transformed MentaliTea
26. Go With the Flow FluidiTea
27. Baby Oh Baby SensualiTea
28. WhimsicaliTea
29. Child-like SimpliciTea

30. Tiger-like FerociTea
31. Nose to the Grindstone DurabiliTea
32. Let it Rip TheatricaliTea
33. Grrr!! TenaciTea
34. Authentic AuthenticiTea
35. Mucho GenerosiTea
36. Acceptance of AsymmetricaliTea
37. Quick Moving MobiliTea
38. Enlightened SpiritualiTea
39. Day By Day ClariTea

40. Sylvester Stallone MusculariTea
41. In the Moment SpontaneiTea
42. Twelve Step SobrieTea
43. Beethovian VirtuosiTea
44. Wild Maniacal HilariTea
45. Increased CapaciTea
46. ABCDEFGHIJKLMNOPQRSTea
47. Lucid PerspicaciTea
48. Ha Ha Ha LeviTea
49. Focused SingulariTea

50. A Daily Shot of InsaniTea
51. Expressing Your PersonaliTea
52. Frontal NudiTea
53. International CommuniTea
54. Much More VarieTea
55. Information Highway ActiviTea
56. Higher ProductiviTea
57. Que Sera SororiTea
58. Off the Wall BanaliTea
59. Alimentary CanaliTea

60. Relaxed InformaliTea
61. Sprint? Verizon? AT&Tea?
62. Understanding Primal CausaliTea
63. SpecificiTea
64. Huge Amounts of PubliciTea
65. Give Up Feeling ShitTea
66. IntentionaliTea
67. Beyond Beyond MetaphysicaliTea
68. A Bowl of Soup and a BLTea
69. Hip Hop, Reggae MusicaliTea

70. Calling on Your Own DiviniTea
71. A Touch of SubtleTea
72. Profound ProfundiTea
73. Bottom Line ProfitabiliTea
74. Surprise and SerendipiTea
75. Do It Now InstantaneiTea
76. Proven CertifiabiliTea
77. Solid MarketabiliTea
78. Truth, Love and BeauTea
79. ExponentialiTea

80. Let Go and Be EmpTea
81. We Are the World SolidariTea
82. A Twist, A Change, Some NovelTea
83. Getting Down to the Nitty GritTea
84. San Andreas FaulTea
85. Midwestern SinceriTea
86. Transcending Financial ScarciTea
87. Death of CertainTea
88. Buddha and KrishnamurTea
89. You Don't Have to Feel So GuilTea

90. Total ResponsibiliTea
91. Challenge AuthoriTea
92. Anyone here From Joisey CiTea?
93. More and More CredibiliTea
94. Get it Done MasculiniTea
95. Be More Receptive to FemininiTea
96. A Three Month Vacation in TahiTea
97. Get Rich and Become a CelebriTea
98. Much Deserved SereniTea
99. Hot Diggity DoggiTea

100. Tons of PositiviTea
101. If All There Is Is Now, What Is EterniTea?

Posted by Mitch Ditkoff at 12:52 AM | Comments (0)

April 06, 2009
Brainstorm or Braindrizzle?

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Allow me to make a wild guess here and postulate that you have participated in more than a few brainstorm sessions in your life. Yes?

And allow me to make yet another wild guess and state that many of these sessions left you feeling underwhelmed, over-caffeinated, disappointed, disengaged, and doubtful that much of ANYTHING was ever going to happen as a result of your participation. Yes, again? I thought so.

There's a ton of reasons why most brainstorming sessions under-deliver, but the main reason -- the Mount Olympus of reasons (drum roll, please....) is the brainstorm facilitator.

Armed with a short list of ground rules, a flipchart marker or two, and a muffin, most brainstorm facilitators miss the mark completely.

The reason has less to do with their process, tools, and techniques than it does with their inability or lack of willingness to adapt. In an all-too-professional attempt to be one-pointed, they end up being one-dimensional, missing out on a host of in-the-moment opportunities to spark the ever-mutating, collective genius of the group.

If only our well-intentioned brainstorm facilitators could abide by the words of Walt Whitman, when he confessed that he "contained multitudes."

Translation? If you or anyone you know is going to lead a disparate group of time-crunched, opinionated, multi-tracking, high bandwidth people through a process of originating and developing breakthrough ideas, DON'T BE A ONE TRICK PONY! Be a multitude -- or, at the very least, be multi-faceted. Let it rip. Hang ten. Pull out the stops. Use your right brain and your left. Let all the cats out of the proverbial bag -- and by so doing, exponentially increase your chances of sparking brainpower, brilliance, and beyond-the-obvious ideas.

OK. Enough bloggy pep talk. Let's get down to business.

Take a few minutes now to rate yourself, on a scale of 1-10, for how skillful you think you are at embodying the following personas of a brainstorm facilitator, all of which you will need to call on at just the right time if you expect to play your role to the max. Then tune into your biggest strength and ask yourself how you can amplify that quality. Then identify your biggest weakness and figure out how you can improve in that arena.

While it may seem counter-intuitive, a well-facilitated creative thinking session is less about WHAT than it is about HOW and WHO.

1.CONDUCTOR
A skilled brainstorm facilitator knows how to orchestrate powerfully creative output from a seemingly dissonant group of people. In the conductor mode, the facilitator includes everyone, evokes even the subtlest contributions from the least experienced participant, and demonstrates their commitment to the whole by offering timely feedback to anyone who "gets lost in their own song."

2.ALCHEMIST
A good brainstorm facilitator is able to transmute lead into gold -- or in modern terms -- knows how to help people "get the lead out." This talent requires an element of wizardry -- the ability to see without looking, feel without touching, and intuitively know that within each brainstormer lives a hidden genius just waiting to get out.

3.DANCER
Light on their feet, brainstorm facilitators move gracefully through the process of sparking new ideas. Able to go from the cha-cha to the polka to the whirling dervish spinning of a brainstorm group on fire, savvy facilitators take bold steps when necessary, even when there is no visible ground underfoot. "The path is made by walking on it," is their motto.

4. MAD SCIENTIST
Skillful brainstorm facilitators are bold experimenters, often taking on the crazed (but grandfatherly) look of an Einstein in heat. While respecting the realm of logic and the rational (the ground upon which most scientists build their homes), the enlightened facilitator is willing to throw it all out the window in the hope of triggering a "happy accident" or a quantum leap of thought. Indeed, it is often these discontinuous non-linear moments that produce the kind of breakthroughs that logic can only describe, never elicit itself.

5.DIAMOND CUTTER
Fully recognizing the precious gem of the human imagination (as well as the delicacy required to set it free), the high octave brainstorm facilitator is a craftsman (or craftswoman) par excellence -- focused, precise, and dedicated. Able to get to the heart of the matter in a single stroke without leaving anything or anyone damaged in the process.

6. ACTOR
Brainstorm facilitators are "on stage" whether they like it or not. All eyes are upon them, as well as all the potential critical reviews humanly possible. More often than not, the facilitator's "audience" will only be moved to act (perchance to dream) if they believe the facilitator is completely into his or her role. If the audience does not suspend this kind of disbelief, the play will close early and everyone will be praying for a fire drill or wishing they were back home eating a grilled cheese sandwich.

7.ENVIRONMENTALIST
Brainstorm facilitators are the original recyclers. In their relentless pursuit of possibility, they look for value in places other people see as useless. To the facilitator in full mojo mode, "bad ideas" aren't always bad, only curious indicators that something of untapped value is lurking nearby.

8. OFFICER OF THE LAW
One of the brainstorm facilitator's most important jobs is to enforce "law and order" once the group gets roaring down the open highway of the imagination. This is a fine art -- for in this territory speeding is encouraged, as is running red lights, jaywalking, and occasionally breaking and entering. Just as thieves have their code of honor, however, so too should brainstormers. Indeed, it is the facilitator's task to keep this code intact -- a task made infinitely easier by the ritual declaration of ground rules at the start of a session.

9.SERVANT
Some brainstorm facilitators, intoxicated by the group energy and their own newly stimulated imagination, use their position as a way to foist their ideas on others -- or worse, manipulate the group into their way of thinking. Oops! Ouch! Aargh! Brainstorm facilitating is a service, not a personal platform. It is supposed to be a selfless act that enables others to arrive at their own solutions -- no matter how different they may be from the facilitator's.

10. STAND-UP COMIC
Humor is one of the brainstorm facilitator's most important tools. It dissolves boundaries, activates the right brain, helps participants get unstuck, and shifts perspective just enough to help everyone open their eyes to new ways of seeing. Trained facilitators are always on the lookout for humorous responses. They know that humor often signals some of the most promising ideas, and that giggles, guffaws, and laughable side-talk frequently indicate a rich vein of possibility to explore. Humor also makes the facilitator much more "likable" which makes the group they are facilitating more amenable to their direction. Ever wonder why the words "Aha!" and "Ha-Ha" are so similar?

Interested in learning how to facilitate breakthrough brainstorming sessions? Click here.

Posted by Mitch Ditkoff at 12:11 AM | Comments (0)

November 13, 2008
Forget About the Box, Get Out of the Cave!

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See the caveman to your left? That's Og. He's the protagonist of my new book, Awake at the Wheel: Getting Your Great Ideas Rolling (in an uphill world). The word "protagonist" is not in Og's vocabulary. Even I don't use the word "protagonist" all that much -- though I have used it three times in this paragraph.

Hmmm... That's pretty odd.

Then again, the experience of inventing the wheel was pretty odd, too. Which is what Og did. 24,000 years ago. Long before Game Boy, i-Pod, or Starbucks. And yes, long before the Mesopotamians -- the people who usually get all the credit for the wheel -- some 20,300 years after my main man, Og.

(Hey, when was the last time you used the word "Mesopotamian?" That's another word not in Og's vocabulary.)

Actually, Og didn't need a big vocabulary. He had something else going for him: Neanderthalic genius. Stone age brilliance. Originality. Og, you see, was the first innovator. Intrinsically motivated, he was. Fascinated. Inspired. Mojo-driven. And while he was not without imperfections, he needed no attaboys, cash awards, or stock options to follow his muse.

Back in Og's time, when men were men, and stones were stones, even the idea of an idea was unthinkable. And yet... somehow, he had one -- an IDEA, that is -- and not just your dime a dozen variety. Nope. A GREAT idea, a BIG idea, or what I like to call an "out of the cave" idea: The wheel.

Ah... but I go on too long. If Og were here, he'd be frowning by now, shrugging his stooped shoulders, wondering in his delightfully pre-verbal way what other new ideas and discoveries awaited his wonderfully hairy touch.

Want to order the book now? (Og gets 10% of every sale). Go ahead. Help him put bear meat on the table.

Posted by Mitch Ditkoff at 11:37 AM | Comments (1)

November 05, 2008
Baking the Change and Innovation Cake

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Last night, my 11-year old daughter, Mimi, and her good friend, Zoe, stayed up late to watch the election results. After Obama was declared the winner, they baked a cake in his honor and, in the morning, frosted it.

As they left the house this morning, Mimi stopped, cake in hand, and shouted out Obama's name at the top of her lungs. Something deep within her rose to the surface and begged to be expressed. Which, being 11 and free of the politically correct constraints that rule the lives of too many adults, she accomplished with great flair.

That same intrinsic motivation that moved Mimi and Zoe to bake their cake, needs to be alive and well in your company if you are truly serious about raising the bar for innovation and change. Mimi and Zoe didn't need to be TOLD to bake the cake. They wanted to. Even more than that, they HAD to.

FOOD FOR THOUGHT: In what ways can you create the kind of culture in your organization that will encourage everyone to bake their cake for change and innovation?

Posted by Mitch Ditkoff at 10:22 AM | Comments (0)

October 31, 2008
Idea Champions' Creativity Tools Declared "Awesomest" Tools on the Web

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Many thanks to gottAquirk for acknowledging us for having the "awesomest" creativity tools on the web. Of the nine tools they cited, our Jump Start and Idea Lottery tools were ranked #1 and #2. (By the way, the Idea Lottery tool came to us in a dream.)

If you like these tools, you'll probably like our others. Like Free the Genie. And our book, Awake at the Wheel (which includes 35 creative thinking techniques).

You might also like our Innovation Kits, It's AHAppening guidebooks, free downloads, or our innovation-sparking keynotes. You might also like our homemade split pea soup, but we've not yet figured out how to deliver it over the web.

PS: If you want to license Free the Genie cards or our Teamwork Cards for your intranet, call us: 800-755-IDEA.

"If not YOU, who? If not NOW, when?"

Posted by Mitch Ditkoff at 09:47 AM | Comments (1)

October 24, 2008
Top 100 Amazon Reviewer Favorably Compares "Awake at the Wheel" to "Who Moved My Cheese?"

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This just in from Thomas Duff, Top 100 Amazon reviewer:

Awake at the Wheel: Getting Your Great Ideas Rolling (in an Uphill World) can, in my opinion, be compared to the classic "Who Moved My Cheese?". Ditkoff does for creativity what Johnson and Blanchard did for living with change... It gives the reader a short, humorous story loaded with meaning and concepts that hit the reader right where they live.

Ditkoff explores the world of ideas and creativity though the story of Og. Og is a caveman who spends more time thinking than the average Neanderthal. He stumbles upon the concept of a circle, and becomes obsessed with what it could mean to the group. Of course, most of his fellow cavemen are more concerned about maintaining the status quo... hunting, eating, staying warm.

Og takes a journey to talk with a wise one, and from that trip the wheel is born. But even then, others in his clan are more interested in shooting it down as something that will never work. But one person does figure out the practical application, and pretty soon everyone is "rolling along" with the greatest thing since dried mammoth...

I really did like this book.

Taking the concept of ideas and putting them in caveman terms freshens up what could be just another book on creativity. At the end of the book are 35 "tools" you can use to spur your own idea machine, as well as how best to make sure these fleeting thoughts don't disappear like smoke from a campfire.

Like many companies have done with "Cheese", this should be a mass purchase, handed out to all employees, and then discussed in team meetings. Those who are into this genre will love it, and the Neanderthals who are cynical will likely spend the 30 minutes or so it should take to read it.

And they might even come out of that experience as the new Og of your organization.

Posted by Mitch Ditkoff at 03:11 PM | Comments (0)

August 24, 2008
Getting Down to the Business of Creativity

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Here's a terrific article on creativity, based on the work of three Harvard researchers/professors.

One of the things I especially love about the article is that it confirms the approach Idea Champions has taken since 1986.

According to Teresa Amabile's research, "inner work life" is one of the biggest determinants of creative output. In other words, a positive mood is a pre-condition for creativity in the workplace. If you are attempting to establish a sustainable culture of innovation in your organization, you (and everyone else) would be well-served to do everything humanly possible to positively impact the mood (i.e. tone, feeling, atmosphere, vibe, spirit) of the environment in which you work.

And that begins, of course, with the individual.

When you treat people with respect, acknowledgment, and genuine positive reinforcement, you significantly increase the odds of creativity -- and by extension, innovation -- flourishing in your organization.

Common sense? For sure. But common sense, it seems, is all too uncommon in most organizations. In our rush to produce, get an edge, and accomplish, we forget the most important thing...

And that is the quality of our interactions with others.

Posted by Mitch Ditkoff at 05:35 AM | Comments (0)

August 11, 2008
Big Problem or Right Problem? The Egg Freckles Saga.

Have you ever spent hours trying to solve a problem only to find you've been working on the wrong problem? Try doing it for five years. That's what Apple Computer engineers did with the Newton handheld computer over a decade ago.

From 1993-1998, Apple made a valiant effort to break open a market for portable handheld pen computers. Unfortunately, they spent most of that time working on a problem that didn't really exist for consumers. And as they labored at it, their intended market was stolen by Palm Computing's PalmPilot.newton130x.jpeg

What follows is a tale about a fatal assumption -- an obsession with a Big Problem that led to one of Silicon Valley's great product misfires.
Consider the moral first.


Solving a Big problem doesn't mean you're solving the Right problem.

Apple's team chose to tackle the biggest challenge in pen computing: high-level handwriting recognition. Newton would be the first portable computer people could write on directly using their natural hand. From anyone's scrawl, the computer would extract the standard ASCII characters computers need to work with. This posed a massive challenge in pattern recognition. Since every user's handwriting is different, the Newton would need to learn the particular way its user wrote each letter and number. IF it got all the letters in, say, the word "thing" right, Newton would compare that string of letters to words in its 10,000 word native memory. IF the word "thing" was stored there, Newton would find a match and "know" the word.

The Newton team was determined to build the world's most sophisticated pattern learning pen computer. But why were they doing it? And for who? Here they made one fatal assumption about their potential buyer, an assumption that would seal the Newton's fate.

The assumption went something like this:

"Users want to do things the way they've always done them. The user shouldn't have to learn anything new to adapt to a machine. A smart machine can and should adapt to the user (in this case, learn the user's handwriting)."

This assumption became a frame and the frame became a mindset. Without ever turning back to question their customer premise, Newton's team labored to build a noble, mind-blowing machine that could recognize the diverse scrawls of any and every human on Earth. But was this the Right Problem to solve?

Egg Freckles Gray2.gif When the Newton Message Pad debuted in 1993, its handwriting recognition fell way short of the mark, and a public drubbing ensued. The Doonesbury comic strip showed a character writing a six-word sentence on a Newton-like hand-held. The unit coughed up "Egg freckles?" Then The Simpsons piled on. The world laughed.

All through 1993, the Newton was skewered in the press. In October of that year, Apple CEO John Sculley left with freckled egg on his face. Humiliated, the Newton team redoubled their efforts to solve their core problem: getting Newton to learn better.

At the heart of Newton's learning challenge was the "second-stroke problem." Each time a user's pen lifted off the tablet and set back down, Newton's brain detected a pause and became uncertain. "What did that pause mean? Is this next stroke part of the current letter, or a new letter or word?" As it turns out, many alphabet characters need multiple strokes, leaving plenty of room for uncertainty. Capital "T" and "X" involve two strokes. "H" needs three. Add user hesitancy and writing quirks, and you have a thorny problem. And that's just English. Try Cyrillic or Japanese ideograms.

Because Newton's recognition engine was unsure so often, it routinely threw a list of possible words at the user. This was both inconvenient and embarrasing. Who wants their computer to say, "I'm confused. Take time out, scan these words and select the right one"? Worse, if you wanted Newton to learn a word outside its native 10,000 word database, you had to train it. You first had to write it your way, then type it letter by letter using an on-screen keyboard. All that to tell Newton, "This is what 'Hoboken' looks like when I write it."

The upshot? To "save" users from having to adapt their writing habits to machines, the Newton subjected ordinary people to drawn out and repetitive clarification and training routines; a tacit admission that Newton wasn't doing its core job cleanly.

None of this was lost on Jeff Hawkins, inventor of the Palm Pilot, who was carrying around a wooden block as a pretend pocket PDA and using a whittled down chopstick as a pen to imagine his interface.

Hawkins never lost sight of what consumers would want most in a pen computer: fast writing and true mobility - something they could fit in their shirt-pocket. He cut to the chase and questioned Apple's core assumption:"Why must the computer learn everything? Why can't users adapt? Why build a sophisticated learning machine at all? Let's get the job done. People learn faster than computers, so why can't people help the machine? People could easily get the hang of a new single-stroke alphabet. Hmm. One stroke per character and presto! No more second-stroke problem."

So that's what Jeff Hawkins did. With his Grafitti language, he simply redesigned the alphabet, turning centuries-old letters and numbers into single-stroke symbols that mostly kept the look of the original characters. Suddenly the computer had only one master rule to follow. "When the pen lifts up, the character is done. When the pen comes down again, it's a new character. Want to end a word? One stroke makes a space." Simple. And while we're at it - since each stroke is a new character, lets not even write along a line. Write letters on top of each other, in the same input space, and let them display as type in another. Presto - a smaller screen.

Hawkin's low-tech solution made Palm Pilot's pen input "good enough." (Apple even licensed Grafitti in 1995 as an input option for the Newton. Some say it kept the Newton alive.) But the real power of Grafitti was size. It shrank the screen, which shrank the box, which created a viable pocket-PDA market.

In March, 1996, when Newtons were selling as digital writing tablets for up to $1000, the first pocket-sized PalmPilots debuted for under $300. A million of them sold in the first 18 months. The Newton team countered with a much improved Newton 1000 and 2000, but by then it was too late. Two years after the PalmPilot was released, Apple cancelled the Newton product line on February 27, 1998. The project had cost the company half a billion dollars.

Hawkins "technology" was a low-tech workaround; it wasn't "handwriting recognition" in the high-level MIT sense. But while PhD's may have felt Grafitti was a cheat, ordinary people, not giving a hang about the technology issues, found PalmPilots handy and useful. While engineers rallied around solving the Big Problem, consumers swarmed to buy the solution to the Right Problem, which started with a chopstick and a block of wood.

By year 2000, Palm owned 70 percent of PDA sales and had sold well over five million units. At the peak of PDA use, white boards everywhere were covered with Grafitti symbols, which many considered faster to write for high-velocity brainstorming.

The Newton team spent five years working on the Big Problem, writing and rewriting untold lines of code to create a learning machine for the existing alphabet. Hawkins spent a few days designing a new alphabet any computer could easily understand.

Despite its truly impressive interface, Newton stumbled at the main task it promised to do - turn writing into standard ASCII characters quickly. And why did Apple paint themselves into this corner? Because they assumed consumers would want their handheld to adapt to their personal way of writing. Instead of biting into Apple's Big Problem, Jeff Hawkins assumed people would adapt. As he once put it, "It takes you weeks or months to learn how to type, so why not spend 15 minutes learning [how to talk to a computer] with a pen?"

The Lessons

In hindsight, Apple's underlying user assumptions made little sense. What makes people's standard routine (handwriting) so sacred? Who said people shouldn't adapt to machines? Who said you had to work with the existing English alphabet? Why make a program strain to recognize every possible variant of every letter and number? Who said your program had to recognize scrawled words by finding them in a limited word database? Engineers set up these problems, not users.

Great minds often get hijacked by their own brillliance and vision. They forget that simple is smart, dumb is basic and low-tech often beats high tech. We can get so obsessed with an elusive quarry and so enamored of our intelligence that we never go back up to the 20,000 foot level and see that we're hacking the wrong problem. The famous monkey trap metaphor is worth repeating here.

If a monkey reaches through a hole for a banana, but the hole is too small for her hand to withdraw with the banana, she's presented with a quandry. "Which do I want? - the banana or my freedom?" All she has to do is let go of the banana in order to be free of the trap. But the monkey doesn't let go of the banana. She sits there determined to extract it, even in the face of being captured.

Big Problems are like monkey traps. If your Solution quest starts feeling "heroic," or your Big Problem is "big" mostly because everyone is trying to solve it (big kudos await if YOU solve it), its likely you're trapped by the epic magnitude of your quest. In that mindset, the simplest options are likley to escape your notice. Check to see if your solving the Right Problem by running your mind through the following four steps:

1. Restore objectivity. Take time off and come back fresh later. Sleep on it.

2. Once you're fresh, carefully and slowly go over your assumptions about the people who will use you product or service. Put yourself in their shoes. Separate your needs from theirs. Don't underestimate their intelligence or overestimate the rightness of your point of view. Break down every assumption you have about your prospective buyer and question it.

3. Especially question your assumptions about what your "users" expect. Often they don't know what they want. They rarely see the next development much less have an opinion about it. But they are ready for a surprise, a break in routine, a new challenge. Keep in mind that IF the payoff is strong, humans will learn new tricks. Are student drivers motivated learners? You bet.

4. Review your supposed technical limitations, challenges or goals to see if you can use lower-tech or human-scale solutions. Stretch for new metaphors that can change the problem, shift the frame, reverse figure and ground.

5. Simplify. Simplify again. Keep simplifying.

Whenever you're stuck or breathing hot and heavy about a solution, you're too close to your work. It's time to step out of problem-solving mode and reassess the problem you're trying to solve.

This excerpt is from the author's book-in-progress, Big Problem or Right Problem? Innovating For Real People.

Copyright © 2007 Tim Moore. All reproduction rights except blog linking are reserved.

Posted by Tim Moore at 02:03 PM | Comments (2)

June 10, 2008
Getting All Googley

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Interesting summary of Google CEO's speech to the Economic Club of Washington this Monday.

Among other things, Schmidt talked about his company's attempts to innovate, including allowing engineers to use 20 percent of their time to work on projects of their own choosing. Schmidt acknowledged that trusting the workforce to follow their fascination has resulted in many successes for the enterprise. "Part of Google's success is creating more luck," he said.

Success also needs a positive environment and encouragement for employees to be more creative and innovative, Schmidt said.

"It is possible to build a culture around innovation, it is possible to build a culture around leadership, and it is possible to build a culture around optimism," added the googley Mr. Schmidt

Posted by Mitch Ditkoff at 03:58 PM | Comments (0)

May 05, 2008
Synchronicity, Cavemen, Beer, and the Invention of the Wheel

I've always been fascinated by the concept of "synchronicity" -- the phenomenon of things happening at the same time for no apparent reason. Some people think of this as mere "coincidence" -- the chronological equivalent of a thousand monkeys typing on a thousand typewriters and eventually coming up with a good book. Others see more esoteric forces at work. Carl Jung, for example.

No matter what your point of view, I still think it's pretty cool that there's been an explosion of caveman ads (and tv shows) in recent months -- just in time to set the scene for the appearance of my new book. Bud Lite, Geico, and Fedex have all gotten into the act. I'd like to tip my hat to all these fine organizations for getting cavemen into the consciousness of the book buying public in time for the May release of Awake at the Wheel.

Take a look at the most recent example: Bud Lite's superbowl ad.

Of course, all my philosophizing about synchronicity, Carl Jung, beer, and thousands of monkeys could simply be the work of a modern day Neanderthal -- me -- an over-caffeinated biped with a highly mortgaged home in Woodstock, New York, instead of a cave on the plains.

But who cares? The book is still good -- a great way to get out of the cave and radically increase your chances of manifesting your most inspired ideas.

Posted by Mitch Ditkoff at 02:22 PM | Comments (0)

April 29, 2008
Got The Email Blues?

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At least once a week, one of my friends or one of my clients complains about email -- hjavascript:editPlacements()ow they get too much of it and how too much of what they get is spam. I feel their pain. I really do. Which is what inspired me to write this little blues song, first performed by Face the Music, back in 2000.

THE EMAIL BLUES

I logged on this morning
And found out I'd been spammed,
Got 500 emails, Lord, my inbox was way too jammed,
Most of it was useless, the rest of it was jokes
Sent by friends with downtime to the rest of us working folks.

Oh baby, I'm so digitally cool,
Oh baby, I'm gonna start my own gene pool,
Oh baby, I'm a nanosecond fool,
Gonna download half the universe,
Challenge Bill Gates to a duel.

I logged on this morning, heard that familiar digital buzz,
Had to double check my password to find out who I was,
Read the stock quotes in a minute, the box scores and the news,
But all I really learned was... I had those email blues.

Oh baby, I'm so digitally hip,
Oh baby, I'm a dot com chocolate chip,
Oh baby, my life is just a blip,
Gonna download half the universe,
Don't you give me no more lip.

I logged on this morning and found out I was dead,
At least that's what I think my new webmaster said,
I guess it kind of shocked me since I haven't seen the light,
But when I get to heaven I'll just launch my new website.

Oh baby, I'm so digitally fine,
Oh baby, I got fiber optic up my spine,
Oh baby, my life is so divine,
Gonna download half the universe,
Don't know where to draw the line.


Want to listen to the Email Blues? Now's the time.

What kind of blues do you get? Let us know and we'll choose the most compelling topic, write a blues song about it, and post the lyrics here within the next 30 days.

Posted by Mitch Ditkoff at 01:40 AM | Comments (0)

April 18, 2008
24,000 Year Old Cave Man Invites You to a Book Signing in Woodstock

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See that Neanderthal to your left? That's Og, the mythical inventor of the wheel and the hero of Mitch Ditkoff's new book which hits the book stores on May 1.

In honor of Og, I am inviting you to the book signing at the Golden Notebook in Woodstock, NY, Saturday, April 26th, 5:00 - 7:00 pm.

Here's what Og has to say about the book signing:

Morkel noophpa umphh! Kiaww noofti agu. Brrpp. Obama! Rok. Remu! Ditkoff sumphfta jabu.

Translation?

"Hey bipeds with Blackberries and cash flow problems! You don't even need to know how to read to enjoy a book signing! Free wine! Free cheese! The tribe reconvenes! And Mitch Ditkoff, who has recently developed full use of both opposable thumbs, will be signing books. Or eating crackers. Or talking too much.

Bring a friend. Bring two. Really, you don't have to buy a single book if you don't want to. Just come and be part of the fun.

And support the fabulous Golden Notebook!

If you want to listen to Mitch's two minute rap about the book, click here.

PS: If you can't make it to the book signing, so be it. You can still buy a copy here.

Posted by Mitch Ditkoff at 07:58 PM | Comments (0)

April 10, 2008
If You Want a Breakthrough, Take a Break

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True innovators rarely follow the straight and narrow path. Not only do they march to a different drummer, they're often not even on the same playing field as most people.

Take Seymour Cray, for example, the legendary designer of high-speed computers.

According to John Rollwagen, ex-chairman of Cray research, Seymour Cray used to divide his time between building the next generation super computer and digging an underground tunnel below his Chippewa Falls house.

Cray's explanation of his tunnel digging behavior is consistent with the stories of many other creatives -- inner-directed, boundary-pushing people who understand the need to go off-line whenever they get stuck.

Bottom line, whenever they find themselves struggling with a thorny problem, they walk away from it for a while.

They know, from years of practical experience, that more (i.e. obsession, analysis, effort) is often less (i.e ideas, solutions, results).

Explained Cray, "I work for three hours and then get stumped. So I quit and go to work in the tunnel. It takes me an hour or so to dig four inches and put in the boards. You see, I'm up in the Wisconsin woods, and there are elves in the woods. So when they see me leave, they come back into my office and solve all the problems I'm having. Then I go up (to my lab) and work some more."

Explained Rollwagen, "The real work happens when Seymour is in the tunnel."

Many thanks to Chuck Frey for linking to our 100 Simple Ways to Be More Creative on the Job list on his excellent InnovationTools blog.

Posted by Mitch Ditkoff at 09:55 PM | Comments (0)

April 02, 2008
The Romance of Creativity

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For those of you trying to bring something new and original into the world, know this:

The creative process is very much like a relationship.

And like most relationships, it usually begins with fascination -- that curious state of mind (and heart) that keeps us spellbound, charmed and aroused.

Bottom line, whenever a person gets a new idea, a kind of romance begins. We become absorbed. Intoxicated. Smitten. Indeed, for many of us, just thinking about a new idea is an aphrodisiac. It turns us on, psyches us up, and otherwise makes it very hard to eat, sleep, or obsess about cash flow.

While some people involved in a new relationship are able to sustain the accompanying excitement for months, most of us are less fortunate. Indeed, it's the rare person who knows how to savor and expand upon this feeling for years.

Ditto with the creative process.

After the intoxication of the initial encounter wears off, a less-than-incredible reality sets in. Where once we saw only beauty and possibility, now we see only blemishes on our high ideal. To make matters worse, some people, at this stage of the process, begin to experience a crippling kind of performance anxiety.

"Will I be good enough to achieve my goal?" they ask. "Do I have what it takes?" "Can I really pull it off?" Call it doubt if you like, but any way you slice it, the honeymoon is over.

What routinely follows (as it does in most romances) is a painful period of re-evaluation.

"Is this really what I want to be doing with my time?" we ask ourselves on the way to the refrigerator. "Is this really worth all the effort?"

Long-buried fears of being consumed by the "other" surface, driving us into withdrawal and self-analysis. Instead of enjoying the outpouring of creative energy that accompanies a new idea, we study it. We talk about it. We control it. Anything but let go to it.

Before you know it, the ever popular approach/avoidance stage is upon us. On Monday we're totally absorbed in our new venture. On Friday, we're sure it's a humongous waste of time.

But that's not all. The plot, like an unattended bowl of oatmeal, soon thickens. Instead of maintaining our commitment to our new idea, we begin having flings. We flirt with other ideas, other possibilities, and other new loves. We get into everything and anything -- whatever it takes not to sustain our ongoing relationship with our original inspiration.

Is there hope? Is there any possibility for all the creative thinkers on planet Earth to actually manifest their inspired ideas?

You bet there's hope. And something a lot more powerful -- awareness. Simply by paying attention to the games you play to protect yourself (from failure or success) will go a long way towards making magic happen.

To begin with, understand that all romances, no matter how inspiring, are temporary. The trivial ones simply end. The good ones mature, often growing into committed relationships -- even marriages.

If you are really serious about your current hot idea or venture, be willing to get closer to it. Be willing to go from the romance stage to an intimate relationship. Understand what the creative process is -- an impossible-to-deny encounter with yourself -- your fears, your power, your vision, and what drives you to play the game of life.

Be willing to see your new venture as it is -- with all its blemishes, quirks, and vagary. Know that you will have your falling out periods and your disagreements. Know that you will sometimes feel like a fraud. Know also that the fuel for many creative breakthroughs has not only been passion, purpose, and power, but also confusion, conflict, and collapse.

It's normal. It's human. It's part of the process.

So please, be gentle with yourself. Be patient. Breathe deep. And above all, do whatever you can -- day or night, rich or poor, male or female, manager or managee -- to put the elation back into your relationship to creativity.

Posted by Mitch Ditkoff at 07:09 AM | Comments (0)

January 03, 2008
View from a Creative Mind

Although we are by no means a locally-focused company, with consultant/trainers traveling very widely to lead sessions, we are based in the mid-Hudson Valley of New York State, and one similarly local-but-far-reaching event caught my eye which I thought was very much worth sharing.

Steinberg,man_draws_self-50p.jpgThat would be a nearby exhibition of the work of Saul Steinberg, titled "Illuminations," the artist most famously known for his frequent appearances over six decades in The New Yorker magazine. He was the clever fellow who gave us the much-imitated 1976 cover illustration of how New Yorkers see the world, "The View from 9th Avenue," where a couple of blocks of the city dominate, and the rest of the country occupies a small square of land in the distance.

But so much of his work displayed such a fresh, wonderfully creative mind that, for me, it "illustrates" an essential attitude that successful innovators have. This is the habit of looking to see things newly, as opposed to how we usually see, which is through a haze of existing thought patterns; and, freely associating, to find useful connections between things that were hidden until then.

Steinberg,walking_up_numbers-50p.jpgIn the words of the Saul Steinberg Foundation's page on his life and work, "fingerprints become mug shots or landscapes; graph or ledger paper doubles as the facade of an office building; words, numbers, and punctuation marks come to life as messengers of doubt, fear, or exuberance; sheet music lines glide into violin strings, record grooves, the grain of a wood table, and the smile of a cat."

"Saul Steinberg: Illuminations" will be on view through February 24 at the Frances Lehman Loeb Art Center at Vassar College, 124 Raymond Avenue, Poughkeepsie. (845) 437-5632;

(...which I found in Chronogram magazine.)

Gallery of Steinberg art

(All works © by The Saul Steinberg Foundation)

Posted by Bill Ross at 12:00 PM | Comments (2)

January 02, 2008
Give Everything You Have

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If you are looking for a breakthrough in 2008 -- whether it's in the realm of innovation, collaboration, business, or personal relationships, allow me to offer you one simple piece of advice: give everything you have. Yup. Go all the way. Let it rip. Put all your chips on the table. Go all in. "A monomaniac on a mission" is how Peter Drucker once put it.

Martha Graham said the same basic thing, but a bit more poetically: "There is a vitality, a life force, that is translated to you into action, and because there is only one of you in all time, this expression is unique. And if you block it, it will never exist through any other medium, and will be lost."

Yessiree. Now's the time -- the time to translate your life force into action no matter what form it takes. Book to write? Move to make? Idea to manifest? Business to turnaround? Whatever. The key is to go for it. Give it everything you have. And yet, the act of giving everything you have is only HALF the battle. The other half... is HOW you give it.

And so, for all Heart of Innovation readers and any one else who has somehow found their way to this virtual space and time, I offer the following as a gift to you for a life well-lived in 2008. Imbibe it's meaning and you will find yourself succeeding beyond your wildest dreams. Not only will your cash flow, but so will you...


GIVE EVERYTHING YOU HAVE

Give everything you have,
and after you have given,
give what's left.
After you give what's left,
give what remains.
After giving that,
give the feeling of having given.
After giving the feeling
of having given,
give what you get
for having given.
Then give again,
never stopping, always giving.
And should it come to pass that you forget,
forgive yourself immediately.
Then begin again,
giving everything you have,
and after you have given,
give what's left.

Posted by Mitch Ditkoff at 10:17 PM | Comments (0)

October 17, 2007
Just a Great Idea

(Occasionally we'll run little quickies like this one, examples of remarkably creative thinking that we found irresistible, just for the purpose of passing along a small flash of inspiration that may help raise your own efforts up a notch.)


Parent-Child Dancing Shoes

parentdanceshuz.jpgThese shoes are meant to be worn by a father and a young daughter for dancing together.

Titled "Tanssitossut" or Dance Shoes, they were designed by Finnish artists Huopaliike Lahtinen and Haraldin Kenka. If you can think of anything sweeter than this (or "these"?), please let us know.

Found it on: Boing Boing
Who got it from: Neatorama
originally from Salakauppa / Secret Shop

Posted by Bill Ross at 04:18 PM | Comments (1)

September 30, 2007
In Your Dreams

Well, there it is again.

I've discovered an amazing, arts-centered television channel, Ovation TV. They screen an impressive array of high quality programming on music, film, dance, painting, etc., the artists and their processes (quite a lot of it being BBC productions from the late 90's, interestingly enough).

It was specifically a trio of programs on music hosted by the legendary producer of the Beatles, George Martin, that gave me the jolt to write this. Together they're titled, "The Rhythm of Life," one lengthy show each on Rhythm, Melody, and Harmony. For those who love music, these programs are an unparalleled feast, with Martin listening to friends from Stevie Wonder to Michael Tilson Thomas playing and talking about the marvels and mystery of music.george_martin,OvationTV.jpg

In the one on melody, he talks with Paul McCartney about "Yesterday," Paul's greatest hit and what I remember reading is the most recorded song of all time. (That sounds more impressive than it really is, though, since the ability to record sounds and music is only around 100 years old. It's not even close to nominating the greatest books, or ships, or bridges, for instance.)

Martin asked his old partner McCartney how he came up with that famous melody; and Paul simply said, "I dreamed it." He explained that he woke up from a dream, with that melody playing itself in his imagination.

One of the projects I've been working on here this year, and among the most inspiring and energizing, has been editing the updated version of the workbook for one of Idea Champions' most fundamental courses, the Creative Thinking Training, "Banking on Innovation" (in the process of rebirth as "Freeing The Genie").

One segment (adapted into this article, "AHA! Great Moments in Creativity,") dealt all of the breakthroughs in art, science and technology that came as unexpected gifts to the practitioner, who would later be credited with their discovery. It turns out that the ideas for many great inventions came to the "inventors" in their dreams.

My favorite, easily the most amazing of all, was how Rene Descartes came up with The Scientific Method: that's right, he dreamt of it. And, fundamentally via that moment of insight, he would become known as "the father of modern science." (Ah, sweet paradox.)

We have a level of awareness that we walk around in all day, thinking about and trying to juggle all the conflicting thoughts and needs that living presents us with. But we all possess an entirely other level of awareness, far deeper and more connected.

All the techniques of creative thinking, on an individual level, are about learning different ways to trick yourself out of that everyday, crazybusy mode of thought... so that you can connect with your own inner resources.

The summary: if you're looking for a better way to accomplish what you need to do -- a plain language translation of "innovation" -- leave a line open so you can hear from your own subconscious mind, when it has something it would like to share with you.


Of course, we are not suggesting that you immediately get busy dreaming your day away! As the article takes great pains to point out, "Great creative breakthroughs usually happen only after intense periods of struggle. It is sustained and focused effort towards a specific goal - not luck, not wishing, not caffeine - that ultimately prepares the ground for great creative insights." Once you get the big idea, now it's up to you to put it into action.

These paired principles are an essential part of "the heart of innovation."

=======

This in turn directly relates to our current poll (open through October): How and where do you get your best ideas?

Posted by Bill Ross at 02:43 PM | Comments (0)

September 11, 2007
The Best Ideas Poll: 2007

Know_time-twothirds.jpg

Einstein got his best ideas while shaving. Mozart used to exercise before composing. Rene Descartes came up with the Scientific Method in a dream. Three geniuses. Three totally different catalysts for breakthrough thinking.

How about you? Where and when do you get your best ideas? In the shower? Late at night? On vacation? Brainstorming?

Three years ago, I polled 200 people on this very same topic -- a poll that consisted of 34 items and one other category. What astounded me was how many other responses I received -- a veritable Jerry Lewis Telethon of times and places I never once considered as having anything to do with the act of creative thinking.

Which is why our 2007 BEST IDEAS POLL is way more comprehensive. (Notice I did not use the word robust to describe our poll. The word robust is hereby banned from this blog for all eternity). Where was I? Oh, yes -- this year's Best Ideas poll. Interested in taking it? Of course you are. All you need to do is click here. The whole thing will take you less than seven minutes. Its simple. Its fun. And it will likely spark at least a few insights into where and when YOU get your best ideas.

NOTE: The results of our research will be posted here sometime in November, so be sure to check back.

Posted by Mitch Ditkoff at 10:37 PM | Comments (1)

September 01, 2007
Where do Great Ideas come from?

Ever notice how many times the biggest, most successful ideas come from closely imitating some principle at work in nature?

I've kept one particular book around for years both because it contained a statement that really rang my chimes, and it's full of beautiful, striking imagery. The book is, "Bridges, a history of the world's most famous and important spans," by Judith Dupre (Black Dog & Leventhal Publishers, 1997).

Bridges,Dupre,cover.jpg

And its memorable, "Whoomp, (ta-ta, ta,) there it is," declaration:

"Bridges are based on one or more of three basic structures that are derived from forms found in nature: the beam, from a log fallen across a stream, the arch from natural rock formations, and the suspension from a hanging vine."

So there it is, again: a human "invention" that turns out to be fundamentally "derived from forms found in nature."

As you may have some dim Science class memory of, "Four types of forces act on bridges, either singularly or in combination: tension, compression, shear, and torsion." (Push, pull, slide and twist.) I add this to point out that building a bridge is not as easy as falling off a log, even when you are borrowing the design principle of the log.

There's that funny tendency to see things that work as simple and therefore easy to do. But as anyone who's made something look easy will tell you, it takes a long time and a lot of focused effort for it to appear that way. So, naturally, while a brilliant first step is to work from a natural model, the second, third, fourth, etc., steps are to work like hell refining it. But at least this way, you're working on a foundation that's worth building on.

Talk about creative thinking: this is a remarkable book for another reason. Like her elongated companion volume, "Skyscrapers" (only sideways), Ms. Dupre's book is printed in the long and low format of a foot-and-a-half wide by 8" tall, allowing her subjects to be pictured in their fully horizontal glory.

Posted by Bill Ross at 04:49 PM | Comments (2)

August 29, 2007
Are We Still In Kansas? (Don't Think So)

weschpic.jpgDo you have four and a half minutes to recheck your innovation coordinates and verify you're living on Earth, 2007? Sure you do.

This insightful video showed up on YouTube eight months ago, posted by an assistant Cultural Anthropology Professor at Kansas State University, Michael Wesch. It's a fast-paced reminder about how quickly digital text and open content are transforming human (machine) communications.

3.3 million people have viewed it already, so if you haven't, it's a good thing you're about to. It's almost 2008.

A short interview with Michael Wesch is here. The montage image is a dissolve frame from his video.

Posted by Tim Moore at 01:07 AM | Comments (0)

August 21, 2007
Building "Living Space" around Railroad Stations

A great idea, wherever it's found, is a wonder to behold. Newsday, the major daily of Long Island, New York, published an article last week, "Living Space" (8/12), on suggestions from some architecture students for "more affordable housing for singles and young families," a big issue on the big, expensive island.

All four students (from the New York Institute of Technology) share some good ideas. But one in particular, John Patrick Winberry, came up with a concept with great synergy, that admirable quality of solving more than just the problem at hand.

"More than a place to park your car"
NightTrainBlazingLights.jpg
"Imagine that at each major stop along the Long Island Rail Road, communities of housing, dining and shopping were built above existing parking lots. Parking garages would be underneath the new buildings.

"Given the location, generally within walking distance of an existing shopping area, residents would have little need for a car.

"A railroad station would no longer be a stop along a route, but a destination in itself. Even better, each of these hubs would be connected along the main arteries of the LIRR, ensuring easy accessibility within Long Island without the use of a car.

"The apartments would attract young professionals wanting easy access to commute to work in Manhattan and a lively community to come home to without having to drive."

This is just plain brilliant. As anyone who spends any time on Long Island will tell you, traffic is a tremendous headache -- and even that's a sizable understatement.

The Long Island Expressway was built to whiz drivers from one end of the island to the other, but a couple years back it attained the state of almost permanet gridlock. People have bitterly reinterpreted its acronym with the updated meaning: now it's referred to as "the Big LIE."

So here's a young planner who was able to look at the problem of affordable housing in a fresh way, imagining a method that also makes a dent in another, tightly related problem. It's apparent that Mr. Winberry has some good "living space" between his ears.

Postscript
Naturally, the Newsday article characterized these young architects' ideas as being "out-of-the-box." What, again? Can there be no "creative" suggestion any more that isn't measured with that damn box?

Here's a wish that fans of innovation-and-creativity will one day have the courage to throw that "box" into a uniquely designed conceptual garbage can. Yes, we realize we're talking about the ol' "square peg and round hole" here; but we're convinced it can be done.


(Image uploaded to Flickr 8/16/07 by ultraclay!)

Posted by Bill Ross at 03:12 PM | Comments (0)

August 03, 2007
Connect the Dots

Want to know one of the secrets to being more creative? Making new connections. I'm not talking about people. I'm talking about experiences. Here's how Steve Job sees it:

"When you ask creative people how they did something, they feel a little guilty because they didn't really do it, they just saw something. It seemed obvious to them after a while.
Steve Jobs
"That's because they were able to connect experiences they've had and synthesize new things. And the reason they were able to do that was that they've had more experiences or have thought more about their experiences than other people.

"Unfortunately, that's too rare a commodity. A lot of people haven't had very diverse experiences, so they don't have enough dots to connect and they wind up with very linear solutions."


If Jobs' quote makes sense to you, the creative thinking techniques linked below might help accelerate your process of connecting the dots...

  The Idea Lottery

  Jump Start

Photo from Cult of Mac

Posted by Mitch Ditkoff at 06:45 PM | Comments (0)

August 01, 2007
Einstein Tip of the Week

If you find yourself working closely with predominantly left-brained, analytical, logical, linear, rational, data hungry, bottom-line focused business people, and you're sensing there is precious little openness to the state of mind affectionately known as "receptivity," you may find it useful to trot out the following quote from Albert Einstein, Idea Champions' patron saint of possibility. It works every time:

"Not everything that counts can be counted; and not everything that can be counted counts."

Ah... feels so good, doesn't it? Takes the pressure off. Opens doors. Expands horizons. Hey, who can argue with Big Al, the embodiment of brainpower, science, and all things yet to be known?

So, next time you find your "out of the box" approach being summarily dismissed by the number crunching, naysayers of the noosphere, boldly cite Einstein's point of view. And if you STILL find yourself on the receiving end of doubt, ask someone in the room to explain what the quote actually means.

In less than 60 seconds, the mood in the room will shift dramatically. Not only will you have invoked the spirit of wonder and exploration, you will have (at least for a few moments) diffused one of the biggest obstacles to innovation: shrink-wrapped addiction to data.

Posted by Mitch Ditkoff at 11:57 PM | Comments (0)

July 31, 2007
Frank Gehry's Designing By Prototype

Columnist Dale Dauten wrote recently about some of the insights on creative thinking gained from observing the revolutionary architect in "The Sketches of Frank Gehry," Director Sydney Pollack's first documentary, new on DVD. "We get to learn how a genius works," he writes.
FrankGehrys_DancingBuilding,50p,BC.jpg

"Frank Gehry is the architect who did the curving, soaring metal walls of the Guggenheim Museum in Bilbao, Spain, as well as Disney Hall in Los Angeles. He is the one who lets us walk into 'out of the box.'

"During his early Gehry spent his time hanging out with artists rather than fellow architects.

"He works by taking sheets of heavy paper and making models out of them. Not blocks, not wood or Styrofoam, but paper. When one of the models becomes an idea worth pursuing, it goes through an evolution, a series of models of increasing sophistication."

Dauten, taking the dare, as it were, starts creatively cross-referencing:
"If we wanted to apply his style to, say, working on a new sales presentation, we wouldn't use other sales presentations for ideas, we'd use novels or plays, movies, paintings . . . maybe even, I don't know, zoos, or airports. And not just one, but dozens. Some would become rough models, several going at once."
"Inside the brain of a genius lies lessons on generating & implementing ideas" by Dale Dauten, 5/6/07

(Gehry's "Dancing Building" in Prague. Uploaded on Flickr by astilly.)


Rapid Prototyping, Dan Bricklin, & "Serious Play"

This reminded me of another recent read on the power of creating with the method of "rapid prototyping," from Dan Bricklin's blog. Bricklin is of course the co-inventor of the electronic spreadsheet, VisiCalc (the original Excel, and the first "killer app" on what were then "personal computers"), among other programming breakthroughs in simplification.

Bricklin was recommending a book by a friend of his, "Serious Play: How the World's Best Companies Simulate to Innovate," by Michael Schrage. (Serious Play -- a mighty concept in its own right.)

Bricklin writes,

"Ever since my father first taught me as a child to prototype things before I built them, simulation has been a major part of my career. He was a printer who learned to mock up brochures and newsletters before printing to make sure his customers knew what they'd get. I applied the technique when creating the spreadsheet, itself a prototyping tool, going through several prototypes before Bob (Frankston) and I built the real thing, learning a lot from each."

The principle here is to work fast and loose in the draft phase, to let the ideas flow. Then it's easier to see what you've got, so you're constructing the end-product from an already evolved version. That's the right time to get real particular about the particulars, not when you're first developing the raw idea.

Posted by Bill Ross at 01:27 PM | Comments (0)

July 26, 2007
InnovationTools' "Quote of the Week" is from Mitch

In a nice and unexpected coincidence with the kickoff of our blog here, the Quote of the Week in the current InnovationWeek newsletter is from our own Mitch Ditkoff, President and co-founder of Idea Champions. The newsletter is published by the respected InnovationTools.com.

Innovation Quote of the Week

"In today's flattened, restructured, downsized organization, your role is much more than getting the best out of people. It's getting the best out of the best part of people - out of their inspired imaginations, their ability to dream, conjure and conceive - and transforming those inspired ideas into the products, services and improvements that will not only keep your business humming, but make the world an even better place for all of us to live."

- Mitch Ditkoff


The quote comes from near the end of an article of Mitch's, "Innovation Coaching, The Manager as Idea Midwife." The article also appears on the InnovationTools site (demonstrating at the very least what a thorough reader their Chuck Frey is).

Posted by Bill Ross at 07:12 PM | Comments (0)

July 23, 2007
Welcome

Welcome to the Heart of Innovation, Idea Champions' new blog -- a place to slow down, take a breath, and spark new possibilities. If you're interested in what it takes to get past your limiting assumptions, access your brilliance, and turn creative thought into action, you've come to the right place.

This is an equal opportunity blog. Everyone is welcome. Whether you're left-brained, right-brained, whole-brained, or air-brained, you'll find plenty of inspiration, insights, and tools to help you on your way. We've been working with major corporations since 1986, and have gotten quite a guided tour of what enables innovation and what gets in its way -- both for individuals and for organizations. We'll be sharing lessons and tales from our epic saga here, with a special focus on what it takes for organizations to establish a sustainable culture of innovation.

So relax. For the moment, forget all the books you've read, pundits you've listened to, and best practices you've heard about. When it comes right down to it, innovation is all about you, a hopefully inspired human being committed to getting your most meaningful ideas out of your head and into the world. The world needs your ideas. Now's the time for you to connect with others, and do your best to make magic happen.

We hope you'll find the spark that lights your genius here.

Whatever we choose to focus on, you can count on one thing: we're going to keep it simple. As the great jazz musician, Charles Mingus, once said; "Making the simple complicated is commonplace; making the complicated simple, awesomely simple, that's creativity."

Welcome aboard!

Posted by Mitch Ditkoff at 05:27 PM | Comments (0) | TrackBack

Who Are We?

Idea Champions is a consulting and training company dedicated to awakening and nurturing the spirit of innovation. We help individuals, teams and entire organizations tap into their innate ability to create, develop and implement ideas that make a difference.

Featured in Alltop Guy Kawasaki's Alltop "online magazine rack" has recognized Idea Champions' blog as one of the leading innovation blogs on the web. Check out The Heart of Innovation, and subscribe!
Awake at the Wheel, Book about big ideas If you're looking for a powerful way to jump start innovation and get your creative juices flowing, Awake at the Wheel is for you. Written by Mitch Ditkoff, Co-Founder and President of Idea Champions.
Free the genie card deck A deck of 55 cards to spark new ideas, breakthroughs and extraordinary results. Buy now! Or brainstorm with our online genie.

"This is really, really good stuff." — Seth Godin

Ingenuity Bank!
Enterprise software to help you create a virtual community of inspired, committed, collaborative innovators cranking out great ideas. Read More!
BrainTrust.
Idea Champions' "rent a brain" network of visionaries, wizards, and creative thinkers ready and able to conjure up breakthrough ideas, products and services on your behalf. Read More!
Face the Music Blues Band The world's first interactive business blues band. A great way to help your workforce go beyond complaint.

"In tune with corporate America." — CNN

Innovation Kits. Here's your one-stop shopping for everything you need (but forgot to ask for) in order to jump start innovation. Read More!
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Breakthrough Cafe.
A totally unique brainstorming salon. Great food. Great food for thought. Great people. Collaborate, have fun, get out of the box.

"Inno-waiters With Whine Lists" – The Breakthrough Cafe featured in January 2006 issue of
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