Synchronicity, Cavemen, Beer, and the Invention of the Wheel
I've always been fascinated by the concept of "synchronicity" -- the phenomenon of things happening at the same time for no apparent reason. Some people think of this as mere "coincidence" -- the chronological equivalent of a thousand monkeys typing on a thousand typewriters and eventually coming up with a good book. Others see more esoteric forces at work. Carl Jung, for example.
No matter what your point of view, I still think it's pretty cool that there's been an explosion of caveman ads (and tv shows) in recent months -- just in time to set the scene for the appearance of my new book. Bud Lite, Geico, and Fedex have all gotten into the act. I'd like to tip my hat to all these fine organizations for getting cavemen into the consciousness of the book buying public in time for the May release of Awake at the Wheel.
Take a look at the most recent example: Bud Lite's superbowl ad.
Of course, all my philosophizing about synchronicity, Carl Jung, beer, and thousands of monkeys could simply be the work of a modern day Neanderthal -- me -- an over-caffeinated biped with a highly mortgaged home in Woodstock, New York, instead of a cave on the plains.
But who cares? The book is still good -- a great way to get out of the cave and radically increase your chances of manifesting your most inspired ideas.
Posted by Mitch Ditkoff at 02:22 PM | Comments (0)
April 30, 2008INNOVATION is an INSIDE JOB

These days, almost all of my clients are talking about the need to establish a sustainable culture of innovation.
Some, I am happy to report, are actually doing something about it. Hallelujah! They are taking bold steps forward to turn theory into action. My hat is off to all of them -- and sometimes, my head. Nevertheless, the challenge remains the same for them as it does thousands of other forward-thinking companies and that is, to find a simple, authentic way to address the challenge from the inside out -- to water the root of the tree, not just the branches.
In other words, to get down to the essential DNA of what drives innovation.
In today's process-driven, OD-centric, Six-Sigma savvy organization, the tendency is to focus on systems as opposed to people -- as if systems were sufficient to guarantee change. Guess what? Systems are not sufficient to guarantee change. In the words of Oliver Wendell Holmes, "Systems die. Instinct remains."
One only has to tune into the latest Democratic or Republican TV debate to see the folly of our national addiction to systems. Every candidate promising change has a plan, a strategy, and a well-conceived policy. But history has shown that these are never sufficient.
This is not to say that organizations should ignore systems and structures in their effort to establish a culture of innovation. They shouldn't. Indeed, this is a big part of what Idea Champions does -- help its clients think through the kind of systems and structures that support the creation of a culture of innovation.
But alas, systems and structures all too often become the Holy Grail -- much in the same way that Six Sigma has become the Holy Grail.
Unfortunately, when the addiction to systems and structures rules the day, an organization's quest for a culture of innovation all too often degenerates into nothing much more than a cult of innovation.
Organizations do not innovate. People innovate. Inspired people. Fascinated people. Creative people. Committed people. That's where innovation begins. On the inside.
The organization's role -- just like the individual manager's role -- is to get out of the way. And while this "getting out of the way" will undoubtedly include the effort to formulate supportive systems, processes, and protocols, it is important to remember that systems, processes, and protocols are never the answer. They are the context, not the content. They are the husk, not kernel. They are the menu, not the meal.
Ultimately, organizations are faced with the same challenge that religions are faced with. Religious leaders may speak passionately, on Sundays, about the virtues their congregation needs to be living by, but sermons only name the challenge and remind people to experience something -- they don't necessarily change behavior. Change comes from within the heart and mind of each individual. It cannot be legislated.
What's needed, quite simply, in organizations who aspire to a culture of innovation, is an inner change. InnerVation is what I call it. People need to experience something within themselves that will spark and sustain their effort to innovate -- and when they experience this "something," they will be self-sustaining. They will think about their projects in the shower, in their car, and in their dreams. They will need very little "management" from the outside. Inside out will rule the day -- not outside in. Intrinsic motivation will flourish. People will innovate not because they are told to, but because they want to. Open Space Technology is a good metaphor for this. When people are inspired, share a common, compelling goal and have the time and space to collaborate, the results become self-organizing.
In the case of my clients, the change they are seeking is "more robust innovation" -- the kind that favorably impacts the bottom line. What does this require? A favorable change within each individual employee. As above, so below. The "Holographic Universe," it has been called.
You can create all the reward systems you want. You can reinvent your workspace until you're blue in the face. You can license the latest and greatest idea management tool, but unless each person in your organization OWNS the need to innovate and finds a way to tap into their own INNATE BRILLIANCE, all you'll end up with is a mixed bag of systems, processes, and protocols -- the husk, not the kernel -- the innovation flotsam and jetsam that the next administration or next CEO or next key stakeholder will mock, reject or change at the drop of a hat if the ROI doesn't show up in the next 20 minutes.
You want culture change? You want a culture of innovation? Great. Then find a way to help each and every person in your organization come from the inside out. Deeply consider how you can awaken, nurture, and develop the primal need all people have to create something extraordinary.
Posted by Mitch Ditkoff at 10:58 AM | Comments (3)
April 10, 2008If You Want a Breakthrough, Take a Break

True innovators rarely follow the straight and narrow path. Not only do they march to a different drummer, they're often not even on the same playing field as most people.
Take Seymour Cray, for example, the legendary designer of high-speed computers.
According to John Rollwagen, ex-chairman of Cray research, Seymour Cray used to divide his time between building the next generation super computer and digging an underground tunnel below his Chippewa Falls house.
Cray's explanation of his tunnel digging behavior is consistent with the stories of many other creatives -- inner-directed, boundary-pushing people who understand the need to go off-line whenever they get stuck.
Bottom line, whenever they find themselves struggling with a thorny problem, they walk away from it for a while.
They know, from years of practical experience, that more (i.e. obsession, analysis, effort) is often less (i.e ideas, solutions, results).
Explained Cray, "I work for three hours and then get stumped. So I quit and go to work in the tunnel. It takes me an hour or so to dig four inches and put in the boards. You see, I'm up in the Wisconsin woods, and there are elves in the woods. So when they see me leave, they come back into my office and solve all the problems I'm having. Then I go up (to my lab) and work some more."
Explained Rollwagen, "The real work happens when Seymour is in the tunnel."
Many thanks to Chuck Frey for linking to our 100 Simple Ways to Be More Creative on the Job list on his excellent InnovationTools blog.
Posted by Mitch Ditkoff at 09:55 PM | Comments (0)
April 07, 2008100 Simple Ways to Be More Creative on the Job

Have you ever noticed America's strange fascination with lists? Cruise any supermarket magazine rack and you will invariably notice some version of the following:
"5 Sure-Fire Ways to Find Your Soul Mate"
"10 Ways to Profit from the Recession"
"50 Ways to Retire Before 40"
"The 100 Best Companies to Work For"
For years I ignored this phenomenon. Then I mocked it. But the more I thought about it, the more it made sense. Perfect sense.
Lists simplify.
Lists cut to the chase.
Lists help people make sense of the world.
And in today's world, where the collective sum of printed knowledge is doubling every four years, anything that helps simplify life -- without oversimplifying it -- is a good thing.
And so, in honor of America's love of lists, the little known patron saint of the phenomenon, and your own commitment to innovation, I cheerfully present to you Idea Champions' time-tested, easy-to-read, highly compelling, imminently practical 100 Ways to Be More Creative on the Job.
1. Find the most creative people at work and ask for their ideas.
2. Brainstorm daily with a co-worker.
3. Tape record your ideas on your commute to and from work.
4. Present your biggest challenge to a child.
5. Take your team off-site for a day.
6. Listen more carefully to your inner muse.
7. Play music in your office.
8. Go for a daily brainstorming walk.
9. Ask someone to collaborate with you on your favorite project.
10. Exercise during your lunch break.
11. Turn on a radio at random times and listen for a "message."
12. Invite your customers and vendors to brainstorming sessions.
13. Think of five other ways to define your challenge.
14. Assign a "fun fairy" to each of your meetings.
15. Reward yourself, in specific ways, for small successes.
16. Introduce odd catalysts into your daily routine.
17. Get out of the office more regularly
18. Play with fun toys in your office whenever you get stuck.
19. Take more naps.
20. Take the train, instead of driving to work.
21. Work in cafes.
22. Transform your assumptions into "How can I?" questions.
23. Write down as many ideas as you can think of in five minutes
24. Redesign your office.
25. Take regular daydreaming breaks.
26. Dissolve turf boundaries.
27. Initiate cross-functional brainstorming sessions.
28. Arrive earlier to the office than anyone else.
29. Turn a conference room into an upbeat "think tank" room.
30. Read odd books -- having nothing to do with your work.
31. Block off time on your calendar for creative thinking.
32. Take a shower in the middle of the day.
33. Keep an idea notebook at your desk or in your briefcase.
34. Decorate your office with inspiring quotes and images.
35. Create a headline of the future and the story behind it.
36. Choose to be more creative.
37. Recall a time in your life when you were very creative. Feel it.
38. Wander around a bookstore while thinking about a challenge.
39. Trust your instincts more.
40. Immerse yourself in your most exciting project.
41. Open a magazine and free associate off of a word or image.
42. Write down your ideas when you first wake up in the morning.
43. Ask yourself what the simplest solution is.
44. Get fast feedback from people you trust.
45. Conduct more experiments.
45. Ask yourself what the market wants or needs.
46. Ask "What's the worst thing that could happen if I fail?"
47. Pilot your idea, even if it's not completely ready.
48. Work "in the cracks" -- small bursts of creative energy.
49. Incubate (sleep on it).
50. Test existing boundaries -- and then test them again.
51. Schedule time with the smartest people at work.
52. Visit your customers more frequently.
53. Benchmark your competitors -- then adapt their successes.
54. Enroll your boss or peers in your most fascinating project.
55. Imagine you already know the answer. What would it be?
56. Create ground rules with your team that foster new thinking.
57. Ask stupid questions. Then ask some more.
58. Challenge everything you do.
59. Give yourself a deadline -- and stick to it
60. Look for three alternatives to every solution you originate.
61. Write your ideas in a notebook and review them regularly.
62. Make connections between seemingly disconnected things.
63. Use creative thinking techniques.
64. Play with the Free the Genie cards.
65 Use similes and metaphors when describing your ideas.
66. Have more fun. Be sillier than usual.
67. Ask "How can I accomplish my goal in half the time?"
68. Take a break when you are stuck on a problem.
69. Think of how your biggest hero might approach your challenge.
70. Declare Friday afternoons a "no-email zone."
71. Ask five people how they would improve your idea.
72. Create a wall of images that inspires you.
73. Do more of what already helps you be creative off the job.
74. Laugh more, worry less.
75. Remember your dreams -- then write them down.
76. Ask impossible questions.
77. Eliminate all unnecessary bureaucracy and admin tasks.
78. Create a compelling vision of what you want to accomplish.
79. Work on hottest project every day, even if only 5 minutes.
80. Do whatever is necessary to create a sense of urgency.
81. Go for a walk anytime you're stuck.
82. Meditate or do relaxation exercises.
83. Take more breaks.
84. Go out for lunch with your team more often.
85. Eat lunch with a different person each day.
86. Ask for forgiveness, not permission.
87. Invite an outside facilitator to lead a brainstorming session.
88. Take more risks outside of the office (i.e. surf, ski, box etc.)
89. Ask for help when you need it.
90. Know that it is possible to make a difference.
91. Find a mentor.
92. Acknowledge all your successes at the end of each day.
93. Create an "idea piggy bank" and make deposits daily.
94. Have shorter meetings.
95. Try the techniques in Awake at the Wheel
96. Don't listen to or watch the news for 24 hours.
97. Make drawings of your ideas.
98. Bring your project or challenge to mind before going to bed.
99. Divide your idea into component parts. Then rethink each part.
100. Post this list near your desk and read it daily.
NOTE: If your favorite way to be more creative on the job is not included on the above list, you may want to enter Idea Champions' First Annual 100 Ways to Be More Creative on the Job contest by clicking on the comment link below.
Prizes will be awarded in the following FIVE categories:
1. Most Intriguing Suggestion
2. Funniest
3. Most Likely to Start a Revolution
4. Wished We Thought of It First
5. Biggest Bang for the Buck
KIND ACKNOWLEDGMENTS TO: Anne Howe, David Beath, Jim Aubele, Gary Kvistad, Howard Moody, Farrell Reynolds, Hector Cruz Rosa, Jill Peckinpaugh, and Marcy Turkington for their wonderful suggestions.
Posted by Mitch Ditkoff at 01:16 AM | Comments (4)
March 04, 2008Forget About the Box, Get Out of the Cave!

See the caveman to your left? That's Og. He's the protagonist of my new book, Awake at the Wheel: Getting Your Great Ideas Rolling (in an uphill world). The word "protagonist" is not in Og's vocabulary. Never was, never will be. Even I don't use the word "protagonist" all that much -- though I have used it three times in this paragraph.
Hmmm... That's pretty odd.
Then again, the experience of inventing the wheel was pretty odd, too. Which is what Og did. 24,000 years ago. Long before Game Boy, i-Pod, or Starbucks. And yes, long before the Mesopotamians -- the people who usually get all the credit for the wheel -- some 20,300 years after my main man, Og.
(Hey, when was the last time you used the word "Mesopotamian?" That's another word not in Og's vocabulary.)
Actually, Og didn't need a big vocabulary. He had something else going for him: Neanderthalic genius. Stone age brilliance. Originality. Og, you see, was the first innovator. Intrinsically motivated, he was. Fascinated. Inspired. Mojo-driven. And while he was not without imperfections, he needed no attaboys, cash awards, or stock options to follow his muse.
Back in Og's time, when men were men, and stones were stones, even the idea of an idea was unthinkable. And yet... somehow, he had one -- an IDEA, that is -- and not just your dime a dozen variety. Nope. A GREAT idea, a BIG idea, or what I like to call an "out of the cave" idea: The wheel.
Ah... but I go on too long. If Og were here, he'd be frowning by now, shrugging his stooped shoulders, wondering in his delightfully pre-verbal way what other new ideas and discoveries awaited his wonderfully hairy touch.
Want to order the book now? (Og gets 10% of every sale). Go ahead. Help him put bear meat on the table.
Posted by Mitch Ditkoff at 11:37 AM | Comments (0)
February 28, 2008Outsourcing Best Practices Revealed!

This just in!
In an extraordinary move, destined to be "best practiced" by forward thinking CEOs around the world, I've just outsourced all my sleep to a guy named Namdev in New Delhi. Yes, it's true. I no longer need to sleep. Namdev does it for me. It's astounding how much more productive I've been this week. And, as if my sleep breakthrough wasn't enough, I've also outsourced all my exercise to a guy named Sung Lee in Malaysia. God bless Sung Lee! He's been on the treadmill three hours today, as I understand it, and will be working on our delts and pecs tomorrow. Needless to say, I'm feeling exceptionally buff at this moment.
I was just about to have a big piece of cherry cheesecake to celebrate my innovative, time-saving enhancements, but I've...er... outsourced my eating to a woman named Min Yung in Taiwan. I'm down to about 145, but I'm feeling absolutely psyched about the new contract we just got from GE. Starts next month.
The only thing I haven't outsourced this week was this blog and a visit to my dentist. (Do any of you know someone willing to get a root canal on my behalf?)
(Image from images.businessweek.com)
Posted by Mitch Ditkoff at 12:30 AM | Comments (0)
February 20, 2008INNOVATION: It's About Time!

During the past few years I've noticed a curious paradox heading its ugly rear among business leaders tooting the horn for innovation. On one hand they want the rank and file to step up to the plate and own the effort to innovate. On the other hand, they are unwilling to grant the people they are exhorting any more TIME to innovate.
Somehow, magically, they expect aspiring innovators to not only generate game-changing ideas in their spare time, but do all the research, data collection, business case building, piloting, project management, idea development, testing, report generation, and troubleshooting in between their other assignments.
Tooth fairy alert!
This is not the way it happens, folks! Not only is this approach unreasonable, it's unfair, unbalanced, and unworkable. You cannot shoehorn game-changing innovation projects into the already overcommitted schedules of your overworked workforce. If you do, it won't be innovation you'll get, only half-finished projects and a whole lot of cranky people complaining to you in between meetings.
Aspiring innovators don't need pep talks. They need TIME. Time to think. And time to dream. Time to collaborate. And time to plan. Time to pilot. And time to test. Time to tinker. And time to tinker again.
That's why Google and 3M give its workforce 20% of their time to work on projects not immediately connected to its core business. That's why W.L. Gore gives its workforce a half day a week to follow their fascinations. That's why Corel instituted it's virtual garage program.
"Dig where the oil is," Edward deBono once said. Indeed! And where is the oil? Right beneath the feet of each and every employee who is fascinated by the work they do, aligned with their company's mission, and given enough time to make magic happen.
Need proof? 50% of Google's newly launched features were birthed during this so-called "free time" -- midwived by engineers, programmers, and other assorted wizards happily following their muse.
The fear? If you give people "freedom" they'll end up playing video games and taking 3-hour lunches. Alas, when fear takes over, folks, (the same fear Peter Drucker asked us all many years ago to remove from the workplace), vision is supplanted by supervision and all his micromanaging cousins.
Time to innovate is not time wasted. It is time invested. Freedom does not necessarily lead to anarchy. It can lead to breakthrough just as easily. Remember, organizations do not innovate. People do. And people need time to innovate. Time = freedom. Freedom to choose. Freedom to explore. Freedom to express. And yes, even freedom to "fail."
If you've hired the right people, communicated a compelling vision, and established the kind of culture that brings out the best in a human being, you are 80% there.
Now all you need to do is find a way to give your people the time they need to innovate.
(And hey, if you've found a way to do this successfully, let us know and we'll share the results with Heart of Innovation readers some time soon.)
Posted by Mitch Ditkoff at 12:36 AM | Comments (0)
February 14, 2008Humanizing the Workplace

It's really not my nature to be this effusive about other people's books, but Gary Hamel's newest offering, The Future of Management, is a 15 on a scale of 1-10. Lucid. Authentic. Compelling. And very well-written. Gary and his co-author, Bill Breen, have built a very compelling case for WHY management needs to change its stripes if they expect their organizations to grow or, more specifically, establish the kind of corporate culture that is conducive to real innovation.
Here's an example of Hamel's straight talk:
"As human beings, we are amazingly adaptable and creative, yet most of us work for companies that are not. In other words, we work for companies that aren't very human.
"There seems to be something in modern organizations that depletes the natural resilience and creativity of human beings, something that literally leaches these qualities out of employees during daylight hours. The culprit? Management principles and processes that foster discipline, punctuality, economy, rationality, and order, yet place very little value on artistry, non-conformity, originality, audacity, and elan."
"To put it simply, most companies are only fractionally human because they make room for only a fraction of the qualities and capabilities that make us human. Billions of people show up for work every day, but way too many of them are sleepwalking. The result: organizations that systematically underperform their potential."
Exactly.
Innovative organizations know how to elicit a creative response from their workforce, not a reactive response. They know how to establish the kind of conditions that nurture growth, instead of mechanically extracting it. They choose to water the root of the plant, not tug on the stalk or harangue the leaves. And they choose this approach because somewhere, deep, down inside, they respect the innate creativity and integrity of each and every employee.
Posted by Mitch Ditkoff at 02:25 AM | Comments (0)
February 08, 2008Brainstorm or Braindrizzle?
Allow me to make a wild guess here and postulate that you have participated in more than a few brainstorm sessions in your life. Yes? And allow me to make yet another wild guess and state that many of these sessions left you feeling underwhelmed, over-caffeinated, disappointed, disengaged, and doubtful that much of ANYTHING was ever going to happen as a result of your participation. Yes, again? I thought so.
There's a ton of reasons why most brainstorming sessions under-deliver, but the main reason -- the Mount Olympus of reasons (drum roll, please....) is the brainstorm facilitator.
Armed with a short list of ground rules, a flipchart marker or two, and a muffin, most brainstorm facilitators miss the mark completely. The reason has less to do with their process, tools, and techniques than it does with their inability or lack of willingness to adapt. In an all-too-professional attempt to be one-pointed, they end up being one-dimensional, missing out on a host of in-the-moment opportunities to spark the ever-mutating, collective genius of the group.
If only our well-intentioned brainstorm facilitators could abide by the words of Walt Whitman, when he confessed that he "contained multitudes." Translation? If you or anyone you know is going to lead a disparate group of time-crunched, opinionated, multi-tracking, high bandwidth people through a process of originating and developing breakthrough ideas, DON'T BE A ONE TRICK PONY! Be a multitude -- or, at the very least, be multi-faceted. Let it rip. Hang ten. Pull out the stops. Use your right brain and your left. Let all the cats out of the proverbial bag -- and by so doing, exponentially increase your chances of sparking brainpower, brilliance, and beyond-the-obvious ideas.
OK. Enough bloggy pep talk. Let's get down to business.
Take a few minutes now to rate yourself, on a scale of 1-10, for how skillful you think you are at embodying the following personas of a brainstorm facilitator, all of which you will need to call on at just the right time if you expect to play your role to the max. Then tune into your biggest strength and ask yourself how you can amplify that quality. Then identify your biggest weakness and figure out how you can improve in that arena.
While it may seem counter-intuitive, a well-facilitated creative thinking session is less about WHAT than it is about HOW and WHO.
1.CONDUCTOR
A skilled brainstorm facilitator knows how to orchestrate powerfully creative output from a seemingly dissonant group of people. In the conductor mode, the facilitator includes everyone, evokes even the subtlest contributions from the least experienced participant, and demonstrates their commitment to the whole by offering timely feedback to anyone who "gets lost in their own song."
2.ALCHEMIST
A good brainstorm facilitator is able to transmute lead into gold -- or in modern terms -- knows how to help people "get the lead out." This talent requires an element of wizardry -- the ability to see without looking, feel without touching, and intuitively know that within each brainstormer lives a hidden genius just waiting to get out.
3.DANCER
Light on their feet, brainstorm facilitators move gracefully through the process of sparking new ideas. Able to go from the cha-cha to the polka to the whirling dervish spinning of a brainstorm group on fire, savvy facilitators take bold steps when necessary, even when there is no visible ground underfoot. "The path is made by walking on it," is their motto.
4. MAD SCIENTIST
Skillful brainstorm facilitators are bold experimenters, often taking on the crazed (but grandfatherly) look of an Einstein in heat. While respecting the realm of logic and the rational (the ground upon which most scientists build their homes), the enlightened facilitator is willing to throw it all out the window in the hope of triggering a "happy accident" or a quantum leap of thought. Indeed, it is often these discontinuous non-linear moments that produce the kind of breakthroughs that logic can only describe, never elicit itself.
5.DIAMOND CUTTER
Fully recognizing the precious gem of the human imagination (as well as the delicacy required to set it free), the high octave brainstorm facilitator is a craftsman (or craftswoman) par excellence -- focused, precise, and dedicated. Able to get to the heart of the matter in a single stroke without leaving anything or anyone damaged in the process.
6. ACTOR
Brainstorm facilitators are "on stage" whether they like it or not. All eyes are upon them, as well as all the potential critical reviews humanly possible. More often than not, the facilitator's "audience" will only be moved to act (perchance to dream) if they believe the facilitator is completely into his or her role. If the audience does not suspend this kind of disbelief, the play will close early and everyone will be praying for a fire drill or wishing they were back home eating a grilled cheese sandwich.
7.ENVIRONMENTALIST
Brainstorm facilitators are the original recyclers. In their relentless pursuit of possibility, they look for value in places other people see as useless. To the facilitator in full mojo mode, "bad ideas" aren't always bad, only curious indicators that something of untapped value is lurking nearby.
8. OFFICER OF THE LAW
One of the brainstorm facilitator's most important jobs is to enforce "law and order" once the group gets roaring down the open highway of the imagination. This is a fine art -- for in this territory speeding is encouraged, as is running red lights, jaywalking, and occasionally breaking and entering. Just as thieves have their code of honor, however, so too should brainstormers. Indeed, it is the facilitator's task to keep this code intact -- a task made infinitely easier by the ritual declaration of ground rules at the start of a session.
9.SERVANT
Some brainstorm facilitators, intoxicated by the group energy and their own newly stimulated imagination, use their position as a way to foist their ideas on others -- or worse, manipulate the group into their way of thinking. Oops! Ouch! Aargh! Brainstorm facilitating is a service, not a personal platform. It is supposed to be a selfless act that enables others to arrive at their own solutions -- no matter how different they may be from the facilitator's.
10. STAND-UP COMIC
Humor is one of the brainstorm facilitator's most important tools. It dissolves boundaries, activates the right brain, helps participants get unstuck, and shifts perspective just enough to help everyone open their eyes to new ways of seeing. Trained facilitators are always on the lookout for humorous responses. They know that humor often signals some of the most promising ideas, and that giggles, guffaws, and laughable side-talk frequently indicate a rich vein of possibility to explore. Humor also makes the facilitator much more "likable" which makes the group they are facilitating more amenable to their direction. Ever wonder why the words "Aha!" and "Ha-Ha" are so similar?
Interested in learning how to facilitate breakthrough brainstorming sessions? Click here.
Posted by Mitch Ditkoff at 12:11 AM | Comments (0)
January 21, 2008The Big Game

Last night I watched the NY Giants beat the Green Bay Packers 23-20 in an NFL championship football game. I watched it with eight friends. As always, we had a fantastic time -- an experience that our wives (no matter how wonderful they may be) have never been able to truly fathom. Our viewing behavior, to them, is a merely a parody of the American male: two-dimensional, woefully predictable, and absurd.
That assessment, however, was not my experience last night. No way. On the contrary, my experience was noble, ecstatic, tribal, and divine. Beyond the pretzels, popcorn, chips, and beer something else was happening.
At the risk of making a mountain out of a football game, allow me to share a few observations about the experience and, by extension, the experience of millions of men huddled together before the Big Game. In that sacred act of viewing, NOTHING ELSE WAS HAPPENING! Zero. Nada. Zilch. No work. No bills. No back taxes. No car repairs. No war in Iraq. No recession. No primaries. No relationship issues. No cholesterol. No this and no that. Only The Game. Pure immersion it was. Spontaneous expression. Presence. Unbridled emotion. Liberated laughter. And the kind of concentration most yogis would trade their third eye for.
What, you may ask, has any of this to do with innovation -- the supposed topic of this supposed blog? Plenty. The state of mind (no, make that state of being), of last night's BIG GAME watching, pretzel munching men is exactly the state of being required by an individual, team, or organization in order to have even the slightest chance of innovating.
OK. Let's go to the slow motion, video replay of that last sentence: I'm talking focus, friends. I'm talking compelling goal. The experience of community. Uncensored delight. Resilience. Loyalty. Humor. Hope. Perseverance. The entertainment of possibility. And the soulful appreciation of each other.
Please don't get me wrong. I'm not talking about the common garden variety trance experience induced by watching TV or a movie. No. I'm talking about the BIG GAME. The "All In" moment. The Full Monte. The No Turning Back. The This Is It. The There's No Tomorrow. And all of it sprinkled with a healthy dose of pepperoni and celebration even before anyone knows the final score.
Yes, I admit, the eight of us didn't deliver anything as a result of watching the BIG GAME -- no output, no product, no proof that we had used our time well. But so what? When you're eating chips and experiencing the Unified Field of Consciousness on the day the Lord rested and time stops as your team huddles in the freezing cold, against all odds, to gather together one more time, focused on the goal and absolutely free of constraint, doubt, and delusion, what is there left to say except:
Giants 23, Packers 20. (And in overtime, yet!)
Posted by Mitch Ditkoff at 01:30 AM | Comments (0)
January 17, 2008The Good Thing About Bad Ideas

"You can only be as good as you dare to be bad." - John Barrymore
One of the inevitable things you will hear at a brainstorming session is something like "there are no bad ideas." Well, guess what? There are plenty of bad ideas. Nazism, for instance. Arena football. Bow ties. What well-meaning "keep hope alive" brainstorming aficionados really mean is this: Even bad ideas can lead to good ideas if the idea originators are committed enough to extract the meaning from the "bad." It happens all the time. Do you think that War and Peace was written in one sitting? Madame Butterfly? The Idiot's Guide to Volkswagen Repair? No way. There were plenty of earlier drafts that were horrid, but eventually led to the final outcome. Even diamonds begin as coal.
The key for aspiring innovators? To find the value in what seems to be a "bad idea" and then use that extracted value as a catalyst for further exploration. The following technique, excerpted from Awake at the Wheel: Getting Your Great Ideas Rolling (in an Uphill World) shows you how to do this. It's a particularly effective method for naysaying, skeptical groups to use when they are committed to sparking a breakthrough idea. Oh, I forgot to mention, it's also a hoot and a great way to make boring brainstorming sessions come alive.
1. Bring your challenge or problem to mind.
2. Conjure up a really bad idea in response to it. Like really.
3. Jot down anything that is good about this bad idea -- an essence that is redeemable.
4. Using this redeemable essence as a trigger, generate at least three new ideas you can actually do something about -- then brainstorm those further. (Then watch the expressions on people's faces.)
Posted by Mitch Ditkoff at 06:59 AM | Comments (2)
January 04, 2008An Ocean of Possibilities Awaits You

WC Fields was always an exceptionally gifted performer. But some of his most unforgettable performances took place off-camera. Like most actors in the start of their careers, Fields found himself a little short of cash. A problem? Not for him. The non-traditional Mr. Fields simply created a "Blue Ocean" job for himself in Atlantic City, one summer, as a professional drowner.
Here's how it worked:
Several times a day, Fields would swim out to sea, pretend to be drowning, and then be "rescued" by one of his accomplices, the lifeguard. Invariably, a large crowd would gather on the beach as the no longer struggling actor was "resuscitated." Once it was clear that this poor fellow was going to live, the suddenly relieved crowd would turn to Field's third accomplice, the hot dog vendor, (who just happened to be standing nearby) and treat themselves to an "I'm-so-glad-he's-alive" snack. At the end of each water-logged day, Fields would split the take with his buddies -- the lifeguard and the hot dog vendor.
Brilliant!
Now, I'm not suggesting that you do anything to deceive your customers. Not at all. But what I AM suggesting is that you take a fresh look at what you might do differently to get an extraordinary result. Is there a risk you need to take? An experiment you need to try? A non-traditional collaboration to enter into?
If your product, service, or venture is drowning, what can you do to resuscitate it?
My company, Idea Champions, once got a sizable contract from AT&T by teaching the Director of Training and Development how to juggle in five minutes -- something he'd been trying to learn for 25 years.
That's what I'm talking about: a new approach, a different twist, a non-traditional angle that will spark a positive response from your target market.
The alternative? In the famous words of Anonymous, "If you always do what you've always done, you'll always get what you've always got."
And so... if you have an example of an extraordinary result you've gotten by doing something different, simply click "comments" below and tell us about it. We will mail a Free the Genie deck to the person who, in the spirit of the great WC Fields, catches our attention with the most compelling anecdote.
Posted by Mitch Ditkoff at 11:49 PM | Comments (1)
January 03, 2008View from a Creative Mind
Although we are by no means a locally-focused company, with consultant/trainers traveling very widely to lead sessions, we are based in the mid-Hudson Valley of New York State, and one similarly local-but-far-reaching event caught my eye which I thought was very much worth sharing.
That would be a nearby exhibition of the work of Saul Steinberg, titled "Illuminations," the artist most famously known for his frequent appearances over six decades in The New Yorker magazine. He was the clever fellow who gave us the much-imitated 1976 cover illustration of how New Yorkers see the world, "The View from 9th Avenue," where a couple of blocks of the city dominate, and the rest of the country occupies a small square of land in the distance.
But so much of his work displayed such a fresh, wonderfully creative mind that, for me, it "illustrates" an essential attitude that successful innovators have. This is the habit of looking to see things newly, as opposed to how we usually see, which is through a haze of existing thought patterns; and, freely associating, to find useful connections between things that were hidden until then.
In the words of the Saul Steinberg Foundation's page on his life and work, "fingerprints become mug shots or landscapes; graph or ledger paper doubles as the facade of an office building; words, numbers, and punctuation marks come to life as messengers of doubt, fear, or exuberance; sheet music lines glide into violin strings, record grooves, the grain of a wood table, and the smile of a cat."
"Saul Steinberg: Illuminations" will be on view through February 24 at the Frances Lehman Loeb Art Center at Vassar College, 124 Raymond Avenue, Poughkeepsie. (845) 437-5632;
(...which I found in Chronogram magazine.)
(All works © by The Saul Steinberg Foundation)
Posted by Bill Ross at 12:00 PM | Comments (2)
December 30, 2007Seeing Innovation Clearly

There's an old Indian adage that goes something like this: "When a pickpocket meets a saint, all he sees are pockets." Psychologists summarize this phenomenon in three words: "Motivation affects perception." In other words, if you're hungry when driving through a town, you'll notice the restaurants. If you're running out of gas, you'll notice the gas stations. If your mother is dying, you'll notice the funeral homes.
What is the meaning of this to you?
Simply this: If you are really serious about innovating in 2008, first you will need get clear about your motivation -- what's driving you. The clearer you are, the more your efforts will be free of the hidden agendas, assumptions, and filters that limit your ability to create what you SAY you want to create.
For example, if you think your real motivation is to create a breakthrough product, but what is really driving you is the need for short term profits, you won't have the kind of patience and perseverance required to aacomplish your goal.
Metaphorically speaking, if "innovation" is the "saint" you are seeking, you don't want to be approaching it like a pickpocket.
Next month, in this space, we'll be posting a poll to explore this phenomenon more deeply. We want to find out WHY people want to innovate. To jump start this effort, we invite you NOW to tell us why YOU want to innovate in 2008. What's in it for you? Why bother? What's the payoff?
Is it survival? Is it an attempt to keep pace with the competition? A way to enjoy your job more? A calling? Your strategy to get promoted? Something else? Simply click the "comments" link and let us know.
Which reminds me of that old Woody Allen joke: This guy goes into a psychiatrist's office and, in great distress, confesses that his brother thinks he's a chicken.
"Bring him in," the psychiatrist says.
"I can't," explains Woody.
"Why not," the psychiatrist asks.
"We need the eggs."
Posted by Mitch Ditkoff at 02:43 AM | Comments (0)
December 10, 2007AWAKE AT THE WHEEL: Getting Your Great Ideas Rolling (in an uphill world)

Ta da! After seven years, 22 rejections, 20 rewrites, 2 agents, and a whole lot of looking at myself in the mirror, here it is: the publication of my new book, AWAKE AT THE WHEEL. Part fable, part creative thinking toolbox, the book is a wake up call for all aspiring innovators -- a simple way to help people "get out of the cave" and manifest BIG ideas in a world not always ready for the new and the different.
If you have an inspired idea that is lingering in your mind and needs a fresh jolt to see the light of day, this book is for you.
Until it's appearance in bookstores on May 1, 2008, you can order it from www.awakeatthewheel.info.
Tim Gallwey: "A superb catalyst for anyone with the urge to bring their best ideas into reality."
Donna Fenn: "Og may have invented the wheel, but Mitch Ditkoff has created a GPS for the innovation process. Awake at the Wheel is a witty and inspiring roadmap for the journey from ideas to invention."
Jay Conrad Levinson: "Nothing is as powerful as an idea whose time has come. The time has come for this book and Mitchell Lewis Ditkoff has put it into words. He has done a masterful job."
Jack Mitchell: "Go ahead and 'hug' your employees by giving them Awake at the Wheel and creating a company culture that fosters, develops, and celebrates the best of their ideas."
Joyce Wycoff: "A highly accessible alchemist's stone for aspiring innovators."
Melinda McLaughlin: Awake at the Wheel illuminates! It's the perfect book for those of us who have felt the excitement of the 'aha' moment only to experience the frustration that comes when no one sees the brilliant lightbulb above our head. Mitch Ditkoff takes us on an engaging journey that re-imagines how to turn an idea into great success and makes it suddenly seem easy.?
Chuck Frey: "Entertaining and inspiring."
Posted by Mitch Ditkoff at 06:05 AM | Comments (0)
November 01, 2007Absurd Collisions: No Breakthroughs Without Them
You say your kid's starting to crawl AND your floor's dusty? This handy pre-toddler mop garment was "invented" by Kenji Kawakami, a Japanese inventor and writer who works in a parallel innovation universe he calls Chindogu.
Chindogu translates as "strange tools," but a Chindogu invention isn't really a tool. It's a humorous insight into how two unrelated things might do something useful. Its visual punnery relies on a certain something two things have in common, a shared intersection. Crawling kids and mops have the floor in common, and floors get dusty...so why not a mop suit for baby? Silently, in our heads, we add the caption: "Hell, honey. Put the kid to work." Shazam! Baby as time-saving device.
What does Chindogu's absurd universe have to do with real world innovation? Well, think about it. The insight process is the same. What was the undiscovered intersection shared by music filesharers and early mp3 music players? Single song downloads. So not only did Steve Jobs launch the Apple iPod in 2001; he thought two sales ahead and had his team design the record store to go with it. Armed with rocketing i-Pod sales, Jobs was able to finalize deals with all the major labels the next year and launch Apple's iTunes music store in April of 2003.
Get it? Catching links and intersections, like dusty floors and single-song downloads depends on the same kind of insight. It makes no difference whether the resulting invention is absurd, like Chindogu, or highly strategic, like the iPod/iTunes-store disruption. The point is to keep exercising the mental muscle that crosses wires, tries absurd combinations, and associates the previously unassociated.
Some artists and designers (like yours truly) use tools to spark these happy collisions. Randomizing oracles, lists, cards and computer programs can all be used to force pairs and triads of things together that wouldn't normally be near each other. And once the muscle is working, no aids are needed at all.
The visual pun long predates Kawakami. Dadaist Meret Oppenheim did it in 1936 with her Objet: dejeuner en fourrure (Luncheon in Fur).
Magritte, Dali, Man Ray - the list is huge. Rock bands, too, have collided words absurdly since the sixties. And the inventions in Philip Garner's 1982 Better Living Catalog, now out of print, were as funny as Kawakami (and debuted more than a decade earlier).
Try giving yourself a regular absurdity workout. For a few minutes, just stop making sense, collide two or three unconnected things and see what impractical AND practical ideas arise. Think of Chindogu-like thinking as yoga for keeping the creative mind flexible, receptive and original.
You'll have plenty of company, by the way. Kawakami's two Chindogu books have sold close to half a million copies in Japan alone.
Oh, before you go (and while our increasingly spammed comments are still open): What's your favorite absurd band name? Let us know. We'll add it to this post. And if you're already into Chindogu, drop us links to pictures of your favorite and funniest Chindogu inventions. I'll share a few in future posts.
Posted by Tim Moore at 11:20 PM | Comments (0)
October 25, 2007Here, Sonny, Catch!
Sitting here watching the World Series (LET'S go RED Sox, bom, bom, bom-bom-bom -- and how about that ca-razy percussion section in the bullpen?), I was struck by the now-common sight of a fielder flipping a foul ball into the stands. It's routine now, of course, but it wasn't always so.
It's one of those things that, once you see it, seems so obviously right. What kid who goes to a big-league game doesn't dream about being able to bring home a real, Major League baseball? And it doesn't matter how old that kid is.
When you compare the money that is spent on putting a team on the field to the Costco-like price of a baseball (I mean, I assume they buy them in bulk), and the public relations value of donating a dozen or so during the course of the game, it's the very definition of a no-brainer.
But I don't remember ever that seeing that when I was growing up watching the game. One day, someone in some ballclub's management saw it happen -- perhaps a ball was tossed by a player who remembered when he was a kid at the park himself -- and said, hey, why don't we do that all the time?
It's a nice example of picking the low-hanging fruit when you're looking for ways to innovate (which simply means, thinking differently to change things for the better), and points up what may be its first principle:
Start by examining what resources you have immediately at hand. You may be amazed at what significant changes you can make with a very small amount of effort.
(We love baseball here at Idea Champions -- check out "Measuring Up," our foremost expert Mr. Vadeboncoeur's earlier post on how the Kansas City Royals have begun to "think outside the radar gun.")
uploaded to Flickr by vinceconnare
Posted by Bill Ross at 11:10 PM | Comments (1)
October 17, 2007Just a Great Idea
(Occasionally we'll run little quickies like this one, examples of remarkably creative thinking that we found irresistible, just for the purpose of passing along a small flash of inspiration that may help raise your own efforts up a notch.)
Parent-Child Dancing Shoes
These shoes are meant to be worn by a father and a young daughter for dancing together.
Titled "Tanssitossut" or Dance Shoes, they were designed by Finnish artists Huopaliike Lahtinen and Haraldin Kenka. If you can think of anything sweeter than this (or "these"?), please let us know.
Found it on: Boing Boing
Who got it from: Neatorama
originally from Salakauppa / Secret Shop
Posted by Bill Ross at 04:18 PM | Comments (1)
October 09, 2007SIX SIGMA UNRAVELLED: The Gotta Have a Process Blues

One of my favorite clients of all time was a key manager in a very prominent Fortune 500 company. She was smart. She was funny. She was creative. And she was kind. Then her company adopted Six Sigma. I couldn't help but notice that soon after this she started becoming uncharacteristically cranky, not unlike the way an artist gets upon filling out a tax form. When I asked her how the Six Sigma initiative was going, she rolled her eyes and mumbled something about "going through the motions."
Intellectually, of course, she understood its value. But her longstanding success as a manager and business leader went far beyond the intellect. Intuitively, she knew what Einstein -- the master of the intellect -- had said years ago when he noted that, "Not everything that counts can be counted; and not everything that can be counted counts."
In a recent online Business Week posting, Brian Hindo lucidly deconstructs some of the flawed assumptions of the Six Sigma approach:
"The very factors that make Six Sigma effective in one context," explains Hindo, "can make it ineffective in another. Traditionally, it uses rigorous statistical analysis to produce unambiguous data that help produce better quality, lower costs, and more efficiency. That all sounds great when you know what outcomes you'd like to control. But what about when there are few facts to go on -- or you don't even know the nature of the problem you're trying to define?
"New things look very bad on this scale," says MIT Sloan School of Management professor Eric von Hippel, who has worked with 3M on innovation projects that he says 'took a backseat' once Six Sigma settled in. "The more you hardwire a company on total quality management, the more it is going to hurt breakthrough innovation," adds Vijay Govindarajan, a management professor at Dartmouth's Tuck School of Business. "The mindset that is needed, the capabilities that are needed, the metrics that are needed, the whole culture that is needed for discontinuous innovation, are fundamentally different."
And so, dear Heart of Innovation readers... in honor of all people who have ever questioned the long-term value of Six Sigma... in honor of all the people who have understood that increasing -- not decreasing -- variability is often the key to success, it is my utmost pleasure to make my graceful exit from this latest blog posting with the immortal, finger-snapping, toe-tapping, knee-slapping, put-on-your-blues-hat-and-sunglasses lyrics to....
THE GOTTA HAVE A PROCESS BLUES
I woke up this morning,
put both feet on the floor,
but I didn't have a process
to find the bathroom door,
so all I did was shuffle,
first the left foot, then the right,
forgot to count the tiles,
(hey boss, I ain't too bright.)
We got green belts, black belts,
corporate karate,
and soon we'll need a process
for going to the potty.
Lord, I need a chart and graph to help me choose
just what to name this song about the Six Sigma blues.
Back when we were kids
the only processed thing was cheese,
now we need a process
every single time we sneeze,
I say "achoo," I blow my nose,
I try to get it right,
my Black Belt says my charts don't flow,
not once a gesundheit.
I make no mistakes,
I do everything right --
to make sure nothing breaks,
I stay up all night,
I'm a Six Sigma cowboy
cutting cycle time in half,
I measure every joke
and the way it makes me laugh.
We got green belts, black belts,
corporate karate,
and soon we'll need a process
for going to the potty,
a fishbone diagram would be so cool to help me choose
just what to name this song about the Six Sigma blues.
I barely make a boo boo, I rarely blow a deal,
you might call it voo doo, but that's just how I feel,
I'm one in a million
though my defects number three,
I log on while I'm sleeping
and I've changed my name to "E."
We got green belts, black belts,
corporate karate,
and soon we'll need a process
for going to the potty.
Blind Willy Nilly
AKA Mitch Ditkoff
Posted by Mitch Ditkoff at 10:10 PM | Comments (0)
September 19, 2007Practical Innovation
Does innovation have to be arcane, esoteric and out of the box? We think not. Let's take a look at innovation as applied to a practical business situation: defining, re-defining, re-inventing, exploring and enhancing markets.
All businesses must be current on the various facets and complexities of their markets. Some would say this is more clearly defined as a chore, something to be done on a regular basis by left-brained employees who have a research/statistical/analytical bent.
Not so fast. Let's take another look this "chore." If we approach the reality of our market in a dynamic and innovative fashion, we might find that the entire equation requires consideration of the following:
1. Knowing our Market
2. Knowing our Product
3. Knowing how our Product is satisfying our Market's appetites
4. Communicating 3 and 2 to 1
Practical, applied innovation is really about taking a meta view of entire processes and looking for either synergistic or symbiotic relationships. In this example, innovation is as much about a point of view as it is about "new" ideas. Understanding and responding to the reality that markets foster products and that products can shape markets prompts us to energetically and innovatively dive into the whole process, as opposed to periodically doing an analysis that will make no new assumptions and probably gather dust while our whole world (and market) is dynamically morphing around us.
It is also about the notion that innovation is not to be exercised by only a select few who are deemed "gifted" in the art of seeing things that other mere mortals can't. Quite the opposite. All employees should be given the opportunity to express their innovative thoughts. The organization will benefit exponentially. What's required are leaders who create an atmosphere and environment where all employees are presumed to be capable of innovative, creative thought. Foster that environment and get ready to be very pleasantly surprised, maybe even astounded, by the results.
Innovation, don't show up without it.
Posted by Farrell Reynolds at 12:14 PM | Comments (0)
September 01, 2007Where do Great Ideas come from?
Ever notice how many times the biggest, most successful ideas come from closely imitating some principle at work in nature?
I've kept one particular book around for years both because it contained a statement that really rang my chimes, and it's full of beautiful, striking imagery. The book is, "Bridges, a history of the world's most famous and important spans," by Judith Dupre (Black Dog & Leventhal Publishers, 1997).

And its memorable, "Whoomp, (ta-ta, ta,) there it is," declaration:
"Bridges are based on one or more of three basic structures that are derived from forms found in nature: the beam, from a log fallen across a stream, the arch from natural rock formations, and the suspension from a hanging vine."
So there it is, again: a human "invention" that turns out to be fundamentally "derived from forms found in nature."
As you may have some dim Science class memory of, "Four types of forces act on bridges, either singularly or in combination: tension, compression, shear, and torsion." (Push, pull, slide and twist.) I add this to point out that building a bridge is not as easy as falling off a log, even when you are borrowing the design principle of the log.
There's that funny tendency to see things that work as simple and therefore easy to do. But as anyone who's made something look easy will tell you, it takes a long time and a lot of focused effort for it to appear that way. So, naturally, while a brilliant first step is to work from a natural model, the second, third, fourth, etc., steps are to work like hell refining it. But at least this way, you're working on a foundation that's worth building on.
Talk about creative thinking: this is a remarkable book for another reason. Like her elongated companion volume, "Skyscrapers" (only sideways), Ms. Dupre's book is printed in the long and low format of a foot-and-a-half wide by 8" tall, allowing her subjects to be pictured in their fully horizontal glory.
Posted by Bill Ross at 04:49 PM | Comments (2)
August 29, 2007Are We Still In Kansas? (Don't Think So)
Do you have four and a half minutes to recheck your innovation coordinates and verify you're living on Earth, 2007? Sure you do.
This insightful video showed up on YouTube eight months ago, posted by an assistant Cultural Anthropology Professor at Kansas State University, Michael Wesch. It's a fast-paced reminder about how quickly digital text and open content are transforming human (machine) communications.
3.3 million people have viewed it already, so if you haven't, it's a good thing you're about to. It's almost 2008.
A short interview with Michael Wesch is here. The montage image is a dissolve frame from his video.
Posted by Tim Moore at 01:07 AM | Comments (0)
August 21, 2007Building "Living Space" around Railroad Stations
A great idea, wherever it's found, is a wonder to behold. Newsday, the major daily of Long Island, New York, published an article last week, "Living Space" (8/12), on suggestions from some architecture students for "more affordable housing for singles and young families," a big issue on the big, expensive island.
All four students (from the New York Institute of Technology) share some good ideas. But one in particular, John Patrick Winberry, came up with a concept with great synergy, that admirable quality of solving more than just the problem at hand.
"More than a place to park your car"

"Imagine that at each major stop along the Long Island Rail Road, communities of housing, dining and shopping were built above existing parking lots. Parking garages would be underneath the new buildings.
"Given the location, generally within walking distance of an existing shopping area, residents would have little need for a car.
"A railroad station would no longer be a stop along a route, but a destination in itself. Even better, each of these hubs would be connected along the main arteries of the LIRR, ensuring easy accessibility within Long Island without the use of a car.
"The apartments would attract young professionals wanting easy access to commute to work in Manhattan and a lively community to come home to without having to drive."
This is just plain brilliant. As anyone who spends any time on Long Island will tell you, traffic is a tremendous headache -- and even that's a sizable understatement.
The Long Island Expressway was built to whiz drivers from one end of the island to the other, but a couple years back it attained the state of almost permanet gridlock. People have bitterly reinterpreted its acronym with the updated meaning: now it's referred to as "the Big LIE."
So here's a young planner who was able to look at the problem of affordable housing in a fresh way, imagining a method that also makes a dent in another, tightly related problem. It's apparent that Mr. Winberry has some good "living space" between his ears.
Postscript
Naturally, the Newsday article characterized these young architects' ideas as being "out-of-the-box." What, again? Can there be no "creative" suggestion any more that isn't measured with that damn box?Here's a wish that fans of innovation-and-creativity will one day have the courage to throw that "box" into a uniquely designed conceptual garbage can. Yes, we realize we're talking about the ol' "square peg and round hole" here; but we're convinced it can be done.
(Image uploaded to Flickr 8/16/07 by ultraclay!)
Posted by Bill Ross at 03:12 PM | Comments (0)
August 17, 2007Big Problem or Right Problem? The Egg Freckles Saga.
Have you ever spent hours trying to solve a problem only to find you've been working on the wrong problem? Try doing it for five years. That's what Apple Computer engineers did with the Newton handheld computer over a decade ago. From 1993-1998, Apple made a valiant effort to break open a market for portable handheld pen computers. Unfortunately, they spent most of that time working on a problem that didn't really exist for consumers. And as they labored at it, their intended market was stolen by Palm Computing's PalmPilot.![]()
What follows is a tale about a fatal assumption - an obsession with a Big Problem that led to one of Silicon Valley's great product misfires.
Consider the moral first.
Solving a Big problem doesn't mean you're solving the Right problem.
Apple's team chose to tackle the biggest challenge in pen computing: high-level handwriting recognition. Newton would be the first portable computer people could write on directly using their natural hand. From anyone's scrawl, the computer would extract the standard ASCII characters computers need to work with. This posed a massive challenge in pattern recognition. Since every user's handwriting is different, the Newton would need to learn the particular way its user wrote each letter and number. IF it got all the letters in, say, the word "thing" right, Newton would compare that string of letters to words in its 10,000 word native memory. IF the word "thing" was stored there, Newton would find a match and "know" the word.
The Newton team was determined to build the world's most sophisticated pattern learning pen computer. But why were they doing it? And for who? Here they made one fatal assumption about their potential buyer, an assumption that would seal the Newton's fate.
The assumption went something like this:
"Users want to do things the way they've always done them. The user shouldn't have to learn anything new to adapt to a machine. A smart machine can and should adapt to the user (in this case, learn the user's handwriting)."
This assumption became a frame and the frame became a mindset. Without ever turning back to question their customer premise, Newton's team labored to build a noble, mind-blowing machine that could recognize the diverse scrawls of any and every human on Earth. But was this the Right Problem to solve?
When the Newton Message Pad debuted in 1993, its handwriting recognition fell way short of the mark, and a public drubbing ensued. The Doonesbury comic strip showed a character writing a six-word sentence on a Newton-like hand-held. The unit coughed up "Egg freckles?" Then The Simpsons piled on. The world laughed.
All through 1993, the Newton was skewered in the press. In October of that year, Apple CEO John Sculley left with freckled egg on his face. Humiliated, the Newton team redoubled their efforts to solve their core problem: getting Newton to learn better.
At the heart of Newton's learning challenge was the "second-stroke problem." Each time a user's pen lifted off the tablet and set back down, Newton's brain detected a pause and became uncertain. "What did that pause mean? Is this next stroke part of the current letter, or a new letter or word?" As it turns out, many alphabet characters need multiple strokes, leaving plenty of room for uncertainty. Capital "T" and "X" involve two strokes. "H" needs three. Add user hesitancy and writing quirks, and you have a thorny problem. And that's just English. Try Cyrillic or Japanese ideograms.
Because Newton's recognition engine was unsure so often, it routinely threw a list of possible words at the user. This was both inconvenient and embarrasing. Who wants their computer to say, "I'm confused. Take time out, scan these words and select the right one"? Worse, if you wanted Newton to learn a word outside its native 10,000 word database, you had to train it. You first had to write it your way, then type it letter by letter using an on-screen keyboard. All that to tell Newton, "This is what 'Hoboken' looks like when I write it."
The upshot? To "save" users from having to adapt their writing habits to machines, the Newton subjected ordinary people to drawn out and repetitive clarification and training routines; a tacit admission that Newton wasn't doing its core job cleanly.
None of this was lost on Jeff Hawkins, inventor of the Palm Pilot, who was carrying around a wooden block as a pretend pocket PDA and using a whittled down chopstick as a pen to imagine his interface.
Hawkins never lost sight of what consumers would want most in a pen computer: fast writing and true mobility - something they could fit in their shirt-pocket. He cut to the chase and questioned Apple's core assumption:"Why must the computer learn everything? Why can't users adapt? Why build a sophisticated learning machine at all? Let's get the job done. People learn faster than computers, so why can't people help the machine? People could easily get the hang of a new single-stroke alphabet. Hmm. One stroke per character and presto! No more second-stroke problem."
So that's what Jeff Hawkins did. With his Grafitti language, he simply redesigned the alphabet, turning centuries-old letters and numbers into single-stroke symbols that mostly kept the look of the original characters. Suddenly the computer had only one master rule to follow. "When the pen lifts up, the character is done. When the pen comes down again, it's a new character. Want to end a word? One stroke makes a space." Simple. And while we're at it - since each stroke is a new character, lets not even write along a line. Write letters on top of each other, in the same input space, and let them display as type in another. Presto - a smaller screen.
Hawkin's low-tech solution made Palm Pilot's pen input "good enough." (Apple even licensed Grafitti in 1995 as an input option for the Newton. Some say it kept the Newton alive.) But the real power of Grafitti was size. It shrank the screen, which shrank the box, which created a viable pocket-PDA market.
In March, 1996, when Newtons were selling as digital writing tablets for up to $1000, the first pocket-sized PalmPilots debuted for under $300. A million of them sold in the first 18 months. The Newton team countered with a much improved Newton 1000 and 2000, but by then it was too late. Two years after the PalmPilot was released, Apple cancelled the Newton product line on February 27, 1998. The project had cost the company half a billion dollars.
Hawkins "technology" was a low-tech workaround; it wasn't "handwriting recognition" in the high-level MIT sense. But while PhD's may have felt Grafitti was a cheat, ordinary people, not giving a hang about the technology issues, found PalmPilots handy and useful. While engineers rallied around solving the Big Problem, consumers swarmed to buy the solution to the Right Problem, which started with a chopstick and a block of wood.
By year 2000, Palm owned 70 percent of PDA sales and had sold well over five million units. At the peak of PDA use, white boards everywhere were covered with Grafitti symbols, which many considered faster to write for high-velocity brainstorming.
The Newton team spent five years working on the Big Problem, writing and rewriting untold lines of code to create a learning machine for the existing alphabet. Hawkins spent a few days designing a new alphabet any computer could easily understand.
Despite its truly impressive interface, Newton stumbled at the main task it promised to do - turn writing into standard ASCII characters quickly. And why did Apple paint themselves into this corner? Because they assumed consumers would want their handheld to adapt to their personal way of writing. Instead of biting into Apple's Big Problem, Jeff Hawkins assumed people would adapt. As he once put it, "It takes you weeks or months to learn how to type, so why not spend 15 minutes learning [how to talk to a computer] with a pen?"
The Lessons
In hindsight, Apple's underlying user assumptions made little sense. What makes people's standard routine (handwriting) so sacred? Who said people shouldn't adapt to machines? Who said you had to work with the existing English alphabet? Why make a program strain to recognize every possible variant of every letter and number? Who said your program had to recognize scrawled words by finding them in a limited word database? Engineers set up these problems, not users.
Great minds often get hijacked by their own brillliance and vision. They forget that simple is smart, dumb is basic and low-tech often beats high tech. We can get so obsessed with an elusive quarry and so enamored of our intelligence that we never go back up to the 20,000 foot level and see that we're hacking the wrong problem. The famous monkey trap metaphor is worth repeating here.
If a monkey reaches through a hole for a banana, but the hole is too small for her hand to withdraw with the banana, she's presented with a quandry. "Which do I want? - the banana or my freedom?" All she has to do is let go of the banana in order to be free of the trap. But the monkey doesn't let go of the banana. She sits there determined to extract it, even in the face of being captured.
Big Problems are like monkey traps. If your Solution quest starts feeling "heroic," or your Big Problem is "big" mostly because everyone is trying to solve it (big kudos await if YOU solve it), its likely you're trapped by the epic magnitude of your quest. In that mindset, the simplest options are likley to escape your notice. Check to see if your solving the Right Problem by running your mind through the following four steps:
1. Restore objectivity. Take time off and come back fresh later. Sleep on it.2. Once you're fresh, carefully and slowly go over your assumptions about the people who will use you product or service. Put yourself in their shoes. Separate your needs from theirs. Don't underestimate their intelligence or overestimate the rightness of your point of view. Break down every assumption you have about your prospective buyer and question it.
3. Especially question your assumptions about what your "users" expect. Often they don't know what they want. They rarely see the next development much less have an opinion about it. But they are ready for a surprise, a break in routine, a new challenge. Keep in mind that IF the payoff is strong, humans will learn new tricks. Are student drivers motivated learners? You bet.
4. Review your supposed technical limitations, challenges or goals to see if you can use lower-tech or human-scale solutions. Stretch for new metaphors that can change the problem, shift the frame, reverse figure and ground.
5. Simplify. Simplify again. Keep simplifying.
Whenever you're stuck or breathing hot and heavy about a solution, you're too close to your work. It's time to step out of problem-solving mode and reassess the problem you're trying to solve.
This excerpt is from the author's book-in-progress, Big Problem or Right Problem? Innovating For Real People.
Copyright © 2007 Tim Moore. All reproduction rights except blog linking are reserved.
Posted by Tim Moore at 02:03 PM | Comments (1)
August 13, 2007Measuring Up
I recently ran across an article that got me thinking about how what we measure can change the way we think about what we measure, and how the latest technology which enables us to measure more and more things is not always our friend.
For several decades now, baseball scouts and coaches have used radar guns to measure how hard pitchers throw. In fact, you can always spot a scout at a baseball game because he's the guy in the stands behind the plate with the radar gun pointed at the pitcher and zealously jotting down little nuggets of facts in his notebook like a squirrel gathering acorns.
Not surprisingly, over time, baseball people have come to value pitchers who can throw hard (95 MPH and faster). This seems to make sense at face value; but if we think about it a bit more we have to ask if throwing a baseball faster actually makes one a better pitcher. The answer is - not necessarily.
There are many factors which come into play in making a pitcher effective. Among these factors are:
1) does the pitcher throw the ball exactly where he wants to throw it?,
2) is it easy or difficult for the batter to see the ball coming out of the pitcher's hand?,
3) can the pitcher throw his array of pitches at different speeds, confusing the batter's timing?, and
4) mound presence; that is, can the pitcher deal with adversity, or does he get rattled when things go wrong? (And they always go wrong.)
Those factors are all more important than how hard a pitcher can throw a baseball. But baseball's obsession with pitch speed, catalyzed by their ease at measuring it due to the radar gun, has caused some organizations to lose focus on what they're really trying to gauge; that is, the pitcher's effectiveness -- can he get batters out?
The Kansas City Royals are engaged in an experiment to challenge the assumption that faster is better.
Dayton Moore, the general manager of the Kansas City Royals, has issued an edict banning radar guns from the lower levels of the organization, where young drafted players first go to gain experience and develop their skills. Moore believes that this will eliminate a big distraction for young pitchers who get caught up in throwing hard, in order to be noticed and promoted, and forget about their jobs of learning how to get batters out.
Only time will tell if Moore's hunches are right, but I, and a host of soft-throwing pitchers in the Baseball Hall of Fame like Whitey Ford and Hoyt Wilhelm, are willing to bet that they are.
Let's end this little thought with the contemporary economist Adam Smith, who said...
Some years ago the sociologist and pollster Daniel Yankelovich described a process he called the McNamara fallacy, after the Secretary of Defense who had so carefully quantified the Vietnam War.'The first step,' he said, 'is to measure what can easily be measured. The second is to disregard what can't be measured, or give it an arbitrary quantitative value. This is artificial and misleading. The third step is to presume that what can't be measured easily isn't very important. This is blindness. The fourth step is to say that what can't be easily measured really doesn't exist.'
The philosopher A. N. Whitehead called this tendency, in another form, 'the fallacy of misplaced concreteness.'
-- "Adam Smith" (George G. W. Goodman), Paper Money, New York: Summit Books, 1981, p. 37
So, the question is, are contemporary business and government leaders all too quickly and lazily falling into the trap of McNamara's Fallacy? Are we measuring only that which is easy to measure (and money, for one thing, is easy to measure) and making decisions based merely on those numbers because other important factors, such as long-term effects on quality of life and the environment, are just too difficult to quantify? Should we all be rethinking what we measure and why, just like the Kansas City Royals are? And what are our own industry's "radar gun measurements" that give us easy-to-acquire numbers that gather importance simply because they're easy to get?
Finally,this seems as appropriate an occasion as any to remind you of the immortal words of that Big Guy in the Sky...no, not HIM/HER/IT... but Albert Einstein who, as we all know by now once said: "Not everything that counts can be counted and not everything that can be counted counts!"
(Photo from Flickr by chuckles396)
Posted by Val Vadeboncoeur at 02:43 PM | Comments (1)
August 03, 2007Connect the Dots
Want to know one of the secrets to being more creative? Making new connections. I'm not talking about people. I'm talking about experiences. Here's how Steve Job sees it:
"When you ask creative people how they did something, they feel a little guilty because they didn't really do it, they just saw something. It seemed obvious to them after a while.
"That's because they were able to connect experiences they've had and synthesize new things. And the reason they were able to do that was that they've had more experiences or have thought more about their experiences than other people."Unfortunately, that's too rare a commodity. A lot of people haven't had very diverse experiences, so they don't have enough dots to connect and they wind up with very linear solutions."
If Jobs' quote makes sense to you, the creative thinking techniques linked below might help accelerate your process of connecting the dots...
Posted by Mitch Ditkoff at 06:45 PM | Comments (0)
July 24, 2007Talking Innovation: 3M's Secret Weapon
When talking (or blogging) about practical innovation in the corporate world, there's no better place to start than 3M, a company whose name has become synonymous with the word. 3M is committed to 30% of its revenues coming from recently introduced new products.
Impressive, indeed, but how do they do it?
Dr. Larry Wendling, VP of 3M's corporate research labs, revealed 3M's "secret weapon," in what he refers to as the "Seven Habits of Highly Innovative Organizations."
The Seven Habits are (paraphrased from Amy Rowell's Innovate Forum article):
1. Totally commit to innovation from top management on down.
2. Actively maintain an innovative culture.
3. Maintain a broad base of technology.
4. Encourage formal and informal networking.
5. Reward employees.
6. Quantify efforts.
7. Tie research to customers.
It all makes perfect sense, of course, starting with Wendling's first habit, the commitment of top management. But the fourth habit, what Wendling calls 3M's "secret weapon," is often overlooked, or even ignored, much of the time in organizations. In Rowell's words: "Talk, talk, talk. Management at 3M has long encouraged networking -- formal and informal -- among its researchers."
I think Wendling calls this 3M's "secret weapon" because so few other companies do this well, or are even aware of its importance. But what could be more important to innovation than encouraging the collaboration and teamwork we know lies behind every innovation since the invention of the wheel?
This is where the "silo" mentality and the "not invented here" syndrome intrudes on an innovation culture. Strict, formal reporting structures, loyalty to business unit before the organization, and the human tendency to only interact with people who already share our own views and experiences, all come into play. Any or all of these can block, or at least slow down, many companies' internal "network of innovation."
I can't tell you how many times I've facilitated a brainstorm session at a major corporation when a proposed idea will get criticized, or even rejected, because the development of the idea would involve another department or business unit! Sometimes the excuse is that there is no protocol for working with the other unit, and one would have to be created. Sometimes there is a poor previous history of collaboration between the two departments, (often involving, unsurprisingly, the two people at the top of each division).
In any case, I can't help but wonder how many great ideas fall between the cracks because executing them falls between the purviews of two different departments. And, unfortunately, it is in space between two major realms of focused business activity where we would expect to find some of the most exciting and profitable innovations!
To its credit, 3M actively encourages employees to talk to each other; across business units and despite formal roles, responsibilities, and organizational charts. If an employee has the kernel of an idea, he (or she) has the permission, indeed, the responsibility, to reach out and find out if it's viable, or if someone else has the missing piece. They're free to ask if others are interested in developing it, no matter where they work in the organization! (You mean you're allowed to DO that? Who knew?)
So, how does YOUR company's culture deal with employee networking? Does it encourage employees reaching out across organizational boundaries to share insights and ideas? Does it ignore this important aspect of innovation? Or is it actually hostile to it, punishing employees who reach out to others in order to get something started?
Here's a relatively cost-free way to improve the culture of innovation of your organization. Take advantage of 3M's experience and success and make employee networking your innovation "secret weapon" as well.
And, yes, you ARE allowed to do that!
Posted by Val Vadeboncoeur at 06:45 PM | Comments (0)
July 23, 2007Welcome
Welcome to the Heart of Innovation, Idea Champions' new blog -- a place to slow down, take a breath, and spark new possibilities. If you're interested in what it takes to get past your limiting assumptions, access your brilliance, and turn creative thought into action, you've come to the right place.
This is an equal opportunity blog. Everyone is welcome. Whether you're left-brained, right-brained, whole-brained, or air-brained, you'll find plenty of inspiration, insights, and tools to help you on your way. We've been working with major corporations since 1986, and have gotten quite a guided tour of what enables innovation and what gets in its way -- both for individuals and for organizations. We'll be sharing lessons and tales from our epic saga here, with a special focus on what it takes for organizations to establish a sustainable culture of innovation.
So relax. For the moment, forget all the books you've read, pundits you've listened to, and best practices you've heard about. When it comes right down to it, innovation is all about you, a hopefully inspired human being committed to getting your most meaningful ideas out of your head and into the world. The world needs your ideas. Now's the time for you to connect with others, and do your best to make magic happen.
We hope you'll find the spark that lights your genius here.
Whatever we choose to focus on, you can count on one thing: we're going to keep it simple. As the great jazz musician, Charles Mingus, once said; "Making the simple complicated is commonplace; making the complicated simple, awesomely simple, that's creativity."
Welcome aboard!
Posted by Mitch Ditkoff at 05:27 PM | Comments (0) | TrackBack



